Small fey humanoid , gnome
Level 2 Skirmisher XP 125
Initiative +6 Senses Perception +2; low-light vision
HP 34; Bloodied 17
AC 16; Fortitude 13, Reflex 16, Will 13
Dagger (standard, at-will) Weapon
+7 vs AC; 2d4+4 damage, or 2d4 + 8 with combat advantage, and the trickster slides the target 1 square.
Blinding Cut (standard, encounter) Weapon
+7 vs AC; 2d4+4 damage, or 2d4 + 8 with combat advantage, and the target is blinded until the end of the trickster’s next turn.
Fade Away (immediate reaction, when the gnome trickster takes damage; encounter) Illusion
The trickster becomes invisible until it attacks or until the end of its next turn.
Great Leap (move; at-will)
The trickster jumps 7 squares.
If the trickster has any cover or concealment when making an initiative check, the trickster may make a Stealth check.
Alignment Unaligned Languages Common, Elven
Skills Acrobatics +9, Arcana +6, Stealth +6, Thievery +9
Str 14 (+3) Dex 16 (+4) Wis 11 (+1)
Con 10 (+1) Int 14 (+3) Cha 15 (+3)
Equipment: box of dirty tricks, dagger , leather armor .
Published in Dungeon Magazine 176, page(s) 9.