Goblin Archer
Small natural humanoid , goblin
Level 1 Skirmisher XP 100

Initiative +5        Senses Perception +1; low-light vision
HP 29; Bloodied 14
AC 17; Fortitude 13, Reflex 15, Will 12
Speed 6, fly 8 (soarsled)

Short Sword (standard, at-will) Weapon

+6 vs AC; 1d6+2 damage.

Shortbow (standard, at-will) Weapon

Ranged 15/30; +6 vs AC; 1d8+2 damage.

Mobile Ranged Attack (standard, at-will)

The goblin archer can move up to half its speed; at any point during that movement, it makes one ranged attack without provoking an opportunity attack

Great Position

If, on its turn, the goblin archer ends its move at least 4 squares away from its starting position, it deals 1d6 extra damage on its ranged attacks until the start of its next turn.

Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)

The goblin shifts 1 square. (A goblin archer can’t shift while flying on its soarsled.)

Alignment Evil        Languages Common, Goblin
Skills Stealth +10, Thievery +10
Str 14 (+2)      Dex 17 (+3)      Wis 12 (+1)
Con 13 (+1)      Int 8 (-1)      Cha 8 (-1)

Equipment: arrow x40, leather armor , short sword , shortbow .

Published in Eberron Campaign Setting, page(s) 280.