Goblin Bat Handler
Small natural humanoid (blind)
Level 3 Lurker XP 150

Initiative +8        Senses Perception +10; blindsight
HP 38; Bloodied 19
AC 16; Fortitude 14, Reflex 15, Will 17
Speed 6

Flail (standard, at-will) Weapon

+5 vs AC; 1d10+3 damage.

Globe of Darkness (minor, recharge ) Zone

Area burst 2 within 10; the burst creates a zone of darkness that remains in place until the end of the goblin bat handler’s next turn. The zone blocks line of sight for all enemies

Combat Advantage

The goblin bat handler deals 1d6 extra damage against any creature granting combat advantage to it.

Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)

The goblin bat handler shifts 1 square.

Bat Sense

The bat handler gains any blindsight or darkvision of any allied bat within 5 squares.

Alignment Evil        Languages Common, Goblin
Str 8 (0)      Dex 17 (+4)      Wis 18 (+5)
Con 14 (+3)      Int 10 (+1)      Cha 10 (+1)

Equipment: flail , leather armor .


Published in Dungeon Magazine 177, page(s) 40.