Goblin Delver
Small natural humanoid , goblin
Level 4 Skirmisher XP 175

Initiative +8        Senses Perception +6; low-light vision
HP 59; Bloodied 29
AC 18; Fortitude 15, Reflex 17, Will 16
Speed 6

Dagger (standard, at-will) Weapon

+9 vs AC; 1d4+4 damage.

Dagger (standard, at-will) Weapon

Ranged 5/10; +9 vs AC; 1d4+4 damage.

Grab Bag (standard, at-will)

delver randomly pulls an item from pack and throws it; Ranged 5; +9 vs AC; roll 1d4 for effect: 1: Stone, 1d6 + 4 damage; 2: Alchemist’s Fire, 1d8 + 4 fire damage and 5 fire damage to all creatures adjacent to target; 3: Caltrops, 1d6 + 4 damage and target is slowed (save ends); 4: Healing Flask, target heals 5 hp.

Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)

The goblin shifts 1 square.

Untidy Death

When the delver is reduced to 0 hit points, it drops everything it carries and its square becomes difficult terrain.

Alignment Any        Languages Common, Goblin
Skills Dungeoneering +6, Stealth +11, Thievery +11
Str 14 (+4)      Dex 19 (+6)      Wis 8 (+1)
Con 19 (+6)      Int 8 (+1)      Cha 16 (+5)


Published in Dangerous Delves.