Goblin Fire Phantom
Small shadow humanoid (undead)
Level 4 Skirmisher XP 175

Initiative +6        Senses Perception +7; Darkvision
HP 36; Bloodied 18
AC 16; Fortitude 14, Reflex 16, Will 17
Immune disease, poison; Resist fire 5, insubstantial
Speed 6; phasing

Phantom Weapon (standard, at-will) Fire, Necrotic

+8 vs Reflex; 1d8 + 3 fire and necrotic damage.

Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)

The goblin fire phantom shifts 1 square.

Phantom Tactics

If a target has an ally of the goblin fire phantom adjacent to it, the goblin fire phantom has combat advantage against that target.

Combat Advantage

A goblin fire phantom deals 1d8 extra fire and necrotic damage against any creature that grants combat advantage to it.

Alignment Evil        Languages Common, Goblin
Str 12 (+3)      Dex 15 (+4)      Wis 11 (+2)
Con 12 (+3)      Int 10 (+2)      Cha 17 (+5)


Published in Seekers of the Ashen Crown, page(s) 42.