Goblin Ghost Boss
Small shadow humanoid (undead)
Level 4 Controller (Leader) XP 175

Initiative +4        Senses Perception +8; low-light vision
HP 38; Bloodied 19
AC 16; Fortitude 16, Reflex 15, Will 18
Immune disease, poison; Resist insubstantial

Ghost Blade (standard, at-will) Necrotic

+9 vs AC; 1d8 + 4 necrotic damage.

Ghost Mash (standard, recharge ) Necrotic

+9 vs Reflex; 2d8 + 6 damage, and the target slides 1 square. Miss: An ally adjacent to the target can make a melee basic attack against the target as a free action.

Superior Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)

The goblin ghost boss and up to two allies within its line of sight shift 1 square

Phantom Tactics

If a target has an ally of the goblin ghost boss adjacent to it, the goblin phantom has combat advantage against that target.

Alignment Evil        Languages Common, Goblin
Skills Stealth +9, Thievery +9
Str 16 (+5)      Dex 14 (+4)      Wis 13 (+3)
Con 15 (+4)      Int 11 (+2)      Cha 18 (+6)


Published in Seekers of the Ashen Crown, page(s) 38.