Goblin Hex Hurler
Small natural humanoid
Level 3 Controller (Leader) XP 150
|HP 46; Bloodied 23||Initiative +3|
|AC 17, Fortitude 14, Reflex 15, Will 16||Perception+2|
|Speed 6||Low-light vision|
Staff (weapon) At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 1d6 + 7 damage, and the goblin can slide the target 1 square.
Blinding Hex At-Will
Attack: Ranged 10 (one creature); +6 vs. Fortitude
Hit: 2d6 + 1 damage, and the target is blinded until the end of the goblin’s next turn.
Stinging Hex Recharge
Attack: Ranged 10 (one creature); +6 vs. Will
Hit: The target takes 3d6 + 1 damage if it moves during its turn (save ends).
Vexing Cloud (zone) Encounter
Effect: Area burst 3 within 10. The burst creates a zone that lasts until the end of the goblin’s next turn. Enemies take a -2 penalty to attack rolls while in the zone.
Sustain Minor: The zone persists until the end of the goblin’s next turn, and the goblin can move it up to 5 squares.
Goblin Tactics At-Will
Trigger: The goblin is missed by a melee attack.
Effect (Immediate Reaction): The goblin shifts 1 square.
Lead from the Rear At-Will
Trigger: An enemy hits the goblin with a ranged attack.
Effect (Immediate Interrupt): The goblin can change the attack’s target to an adjacent ally of the goblin’s level or lower.
Skills Stealth +10, Thievery +10
Str 10 (+1) Dex 15 (+3) Wis 13 (+2)
Con 14 (+3) Int 9 (0) Cha 18 (+5)
Alignment evil Languages Common, Goblin
Equipment: leather robes, staff implement .
Published in Dungeon Magazine 180, Monster Vault, page(s) 155, Dungeon Magazine 211, Dungeon Magazine 221.