Large aberrant animate , goblin
Level 6 Elite Brute XP 500
Initiative +1 Senses Perception +4; Darkvision
Clutching Claws aura 1; each enemy that starts its turn within the aura is slowed until the end of its turn. Each enemy that ends its turn in the aura takes 5 damage.
HP 182; Bloodied 91
AC 17; Fortitude 20, Reflex 15, Will 16
Resist 5 psychic
Saving Throws +2
Speed 2, swim 2 can't shift
Action Points 1
Horrific Embrace (standard, at-will)
+9 vs AC; 1d8+4 damage, and the target is grabbed. The goblin mass can have up to two creatures grabbed at the same time.
Many-Armed Horror (standard, at-will)
The goblin mass makes a horrific embrace attack against each enemy adjacent to it.
Absorb (standard; usable only while the goblin mass has a creature grabbed, at-will) Healing
+7 vs Fortitude; targets one or two creatures grabbed by the mass; the target is pulled into the goblin mass’s space and takes ongoing 5 damage until it is expelled. If it has a creature absorbed at the start of its turn, the goblin mass gains 5 temporary hit points. The goblin mass can move normally while creatures are engulfed within it.
While absorbed, the target has line of sight and line of effect only to the goblin mass, and no creature has line of sight or line of effect to the target. The target can make only at-will attacks. When any target drops to 0 hp or below while absorbed, the goblin mass regains 45 hit points. An absorbed target can escape by succeeding on a DC 20 Athletics or Acrobatics check. If the goblin mass takes 16 or more damage from a single attack, all absorbed targets are expelled into unoccupied squares adjacent to the goblin mass; absorbed creatures are also expelled when the goblin mass drops to 0 hit points.
The goblin mass can instead absorb a goblin corpse by moving into its space. At the start of its next turn, the mass regains 10 hit points.
Spawn Corrupt Goblin (move; recharge )
A corrupt goblin warrior appears in an unoccupied square adjacent to the goblin mass and makes a melee or ranged basic attack as a free action. Thereafter it acts on the goblin mass’s initiative count. The goblin mass loses 10 hit points.
Death Burst ( when reduced to 0 hit points; encounter)
Close burst 1; +7 vs. Reflex; 3d6 + 4 damage. The area of the burst is filled with dismembered goblin parts and is difficult terrain.
Alignment Evil Languages -
Str 19 (+7) Dex 7 (+1) Wis 13 (+4)
Con 21 (+8) Int 2 (-1) Cha 2 (-1)
Published in Dungeon Magazine 177, page(s) 45.