Goblin Ranger
Small natural humanoid
Level 4 Artillery XP 175

HP 44; Bloodied 22Initiative +6
AC 18, Fortitude 15, Reflex 17, Will 15Perception+9
Speed 6 (forest walk)Low-light vision

Traits

Sly Dodger

The goblin takes only half damage from attacks against which it has concealment or cover.

Standard Actions

Short Sword (weapon) At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 2d6 + 4 damage.

Shortbow (weapon) At-Will

Attack: Ranged 15 (one or two creatures); +11 vs. AC

Hit: 1d8 + 4 damage.

Kill Shot Recharge when the attack misses

Attack: Ranged 15 (one creature); +11 vs. AC

Hit: 3d8 + 4 damage, and the target falls prone.

Triggered Actions

Sly Goblin Tactics At-Will

Trigger: The goblin is missed by a melee or ranged attack.

Effect (Immediate Reaction): The goblin shifts 1 square.

Skills Nature +9, Stealth +11, Thievery +11
Str 13 (+3)                Dex 18 (+6)                Wis 15 (+4)
Con 14 (+4)                Int 8 (+1)                Cha 13 (+3)

Alignment Evil        Languages Common, Goblin
Equipment: arrow x20, leather armor , short sword , shortbow .

Published in Dungeon Magazine 205.