Goblin Sharpshooter
Small natural humanoid
Level 2 Artillery XP 125

HP 31; Bloodied 15Initiative +5
AC 16, Fortitude 12, Reflex 14, Will 11Perception+2
Speed 6Low-light vision

Traits

Combat Advantage

If a target granting combat advantage to the sharpshooter is hit by the sharpshooter’s attack, the target takes 1d6 extra damage.

Sniper

If the sharpshooter misses with a ranged attack while hidden, it remains hidden.

Standard Actions

Short Sword (weapon) At-Will

Attack: Melee 1 (one creature); +7 vs. AC

Hit: 2d6 + 2 damage.

Hand Crossbow (weapon) At-Will

Attack: Ranged 10/20 (one creature); +9 vs. AC

Hit: 1d6 + 7 damage.

Triggered Actions

Goblin Tactics At-Will

Trigger: The sharpshooter is missed by an attack.

Effect (Immediate Reaction): The sharpshooter shifts 1 square.

Skills Stealth +12, Thievery +12
Str 14 (+3)                Dex 18 (+5)                Wis 13 (+2)
Con 13 (+2)                Int 8 (0)                Cha 8 (0)

Alignment Evil        Languages Common, Goblin
Equipment: crossbow bolts (20) , hand crossbow , leather armor , short sword .
Update (12/17/2012)
Updated in Dungeon 208.

Published in Monster Manual, page(s) 137, Dungeon Delve, page(s) 20, Dungeon Magazine 156, page(s) 25, 27, Dungeon Magazine 172, page(s) 44, H1 Keep on the Shadowfell, page(s) 38, 42, H2 Thunderspire Labyrinth, page(s) 6, Dungeon Magazine 208, Dungeon Magazine 213.