Small natural humanoid
Level 1 Skirmisher XP 100
|HP 29; Bloodied 14||Initiative +5|
|AC 17, Fortitude 13, Reflex 15, Will 12||Perception+1|
|Speed 6||Low-light vision|
If, on its turn, the goblin ends its move at least 4 squares away from its starting point, it deals 1d6 extra damage on its ranged attacks until the start of its next turn.
Spear (weapon) At-Will
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 1d8 + 2 damage.
Javelin (weapon) At-Will
Attack: Ranged 10/20 (one creature); +6 vs. AC
Hit: 1d6 + 2 damage.
Mobile Ranged Attack (weapon) At-Will
Effect: The goblin moves up to half its speed. At any point during that movement, it makes one ranged attack without provoking opportunity attacks.
Goblin Tactics At-Will
Trigger: The goblin is missed by an attack.
Effect (Immediate Reaction): The goblin shifts 1 square.
Skills Stealth +10, Thievery +10
Str 14 (+2) Dex 17 (+3) Wis 12 (+1)
Con 13 (+1) Int 8 (-1) Cha 8 (-1)
Alignment Evil Languages Common, Goblin
Equipment: javelin x5, leather armor , spear .
Published in Monster Manual, page(s) 137, Dungeon Magazine 177, page(s) 38, Draconomicon: Metallic Dragons, page(s) 91, HS1 The Slaying Stone, page(s) 27, Forgotten Realms Campaign Guide, page(s) 8, 22, 26, H1 Keep on the Shadowfell, page(s) 39, 44, Dungeon Magazine 180.