Goblin Warrior
Small natural humanoid
Level 1 Skirmisher XP 100

HP 29; Bloodied 14Initiative +5
AC 17, Fortitude 13, Reflex 15, Will 12Perception+1
Speed 6Low-light vision

Traits

Great Position

If, on its turn, the goblin ends its move at least 4 squares away from its starting point, it deals 1d6 extra damage on its ranged attacks until the start of its next turn.

Standard Actions

Spear (weapon) At-Will

Attack: Melee 1 (one creature); +6 vs. AC

Hit: 1d8 + 2 damage.

Javelin (weapon) At-Will

Attack: Ranged 10/20 (one creature); +6 vs. AC

Hit: 1d6 + 2 damage.

Mobile Ranged Attack (weapon) At-Will

Effect: The goblin moves up to half its speed. At any point during that movement, it makes one ranged attack without provoking opportunity attacks.

Triggered Actions

Goblin Tactics At-Will

Trigger: The goblin is missed by an attack.

Effect (Immediate Reaction): The goblin shifts 1 square.

Skills Stealth +10, Thievery +10
Str 14 (+2)                Dex 17 (+3)                Wis 12 (+1)
Con 13 (+1)                Int 8 (-1)                Cha 8 (-1)

Alignment Evil        Languages Common, Goblin
Equipment: javelin x5, leather armor , spear .

Published in Monster Manual, page(s) 137, Dungeon Magazine 177, page(s) 38, Draconomicon: Metallic Dragons, page(s) 91, HS1 The Slaying Stone, page(s) 27, Forgotten Realms Campaign Guide, page(s) 8, 22, 26, H1 Keep on the Shadowfell, page(s) 39, 44, Dungeon Magazine 180.