Godslayer Inferno
Medium elemental animate (construct, fire)
Level 28 Artillery XP 13000

HP 194; Bloodied 97Initiative +24
AC 42, Fortitude 40, Reflex 42, Will 39Perception+21
Speed 6
Resist 15 fire


Elemental Inferno Aura 2

Enemies within the aura do not benefit from fire resistance and cannot save against effects that include ongoing fire damage.

Standard Actions

Fiery Claw (fire) At-Will

Attack: Melee 2 (one creature); +31 vs. AC

Hit: Ongoing 20 fire damage (save ends).

Fire Bolt (fire) At-Will

Attack: Ranged 10 (one or two creatures); +31 vs. Reflex

Hit: Ongoing 25 fire damage (save ends).

Cloying Flames (fire) At-Will

Effect: Each enemy within 10 squares taking ongoing fire damage immediately takes fire damage equal to its ongoing fire damage.

Godsbane Inferno (fire) Recharge when first bloodied

Attack: Area burst 2 within 10 (enemies in the burst); +31 vs. Reflex

Hit: 2d10+5 fire damage, and ongoing 15 fire damage (save ends).

    Aftereffect: Ongoing 10 fire damage (save ends).

Triggered Actions

Unfettered Apocalypse Encounter

Trigger: An enemy scores a critical hit against the inferno or the inferno is first bloodied.

Effect (No Action): The inferno creates a duplicate of itself, which appears in the nearest unoccupied square. The duplicate has the same hit points as the inferno, is considered to have expended the same powers as the inferno, and acts during the inferno’s turn. Any effects on the inferno do not transfer to the duplicate. At the end of the inferno’s next turn, the duplicate disappears.

Str 23 (+20)                Dex 30 (+24)                Wis 24 (+21)
Con 26 (+22)                Int 13 (+15)                Cha 21 (+19)

Alignment Unaligned        Languages Primordial

Published in Monster Manual 3, page(s) 14.