Gokof, Hobgoblin Necromancer
Medium natural humanoid, goblin
Level 9 Controller (Leader) XP 400

HP 85; Bloodied 42Initiative +7
AC 23, Fortitude 20, Reflex 20, Will 22Perception+14
Speed 6Low-light vision

Standard Actions

Staff (weapon) At-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 2d8 + 8 damage.

Necrotic Ray (implement, necrotic) At-Will

Attack: Ranged 5 (one creature); +12 vs. Fortitude

Hit: 3d8 + 5 necrotic damage.

Effect: The target is slowed until the end of Gokof’s next turn.

Command Animate At-Will

Effect: One allied animate that Gokof can see makes a melee basic attack as a free action.

Sapping Tendrils (implement, necrotic) Recharge

Attack: Area burst 1 within 5 (creatures in the burst); +12 vs. Fortitude

Hit: 2d10 + 4 necrotic damage, and the target is immobilized and takes ongoing 5 necrotic damage (save ends both).

Triggered Actions

Dark Healing (healing, necrotic) Encounter

Trigger: An enemy within 5 squares of Gokof regains hit points.

Effect (Immediate Reaction): The triggering enemy takes 3d8 + 12 necrotic damage, and Gokof regains 24 hit points.

Skills Intimidate +11, Stealth +12, Thievery +12
Str 12 (+5)                Dex 16 (+7)                Wis 20 (+9)
Con 17 (+7)                Int 17 (+7)                Cha 15 (+6)

Alignment Evil        Languages Common, Goblin
Equipment: staff implement .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 31.