Gokof, Hobgoblin Necromancer
Medium natural humanoid, goblin
Level 9 Controller (Leader) XP 400
|HP 85; Bloodied 42||Initiative +7|
|AC 23, Fortitude 20, Reflex 20, Will 22||Perception+14|
|Speed 6||Low-light vision|
Staff (weapon) At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 2d8 + 8 damage.
Necrotic Ray (implement, necrotic) At-Will
Attack: Ranged 5 (one creature); +12 vs. Fortitude
Hit: 3d8 + 5 necrotic damage.
Effect: The target is slowed until the end of Gokof’s next turn.
Command Animate At-Will
Effect: One allied animate that Gokof can see makes a melee basic attack as a free action.
Sapping Tendrils (implement, necrotic) Recharge
Attack: Area burst 1 within 5 (creatures in the burst); +12 vs. Fortitude
Hit: 2d10 + 4 necrotic damage, and the target is immobilized and takes ongoing 5 necrotic damage (save ends both).
Dark Healing (healing, necrotic) Encounter
Trigger: An enemy within 5 squares of Gokof regains hit points.
Effect (Immediate Reaction): The triggering enemy takes 3d8 + 12 necrotic damage, and Gokof regains 24 hit points.
Skills Intimidate +11, Stealth +12, Thievery +12
Str 12 (+5) Dex 16 (+7) Wis 20 (+9)
Con 17 (+7) Int 17 (+7) Cha 15 (+6)
Alignment Evil Languages Common, Goblin
Equipment: staff implement .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 31.