Gold Hollow Wyrm
Gargantuan natural magical beast (construct, dragon)
Level 24 Solo Soldier XP 30250
Initiative +21 Senses Perception +23; Darkvision
Manifest Essence (Fire) aura 3; each creature that starts its turn in the aura takes 10 fire damage. The damage increases to 15 while the wyrm is bloodied.
HP 904; Bloodied 452 ; see also bloodied fury
AC 39; Fortitude 37, Reflex 36, Will 36
Immune disease, poison; Resist 35 fire
Saving Throws +5
Speed 8, fly 12 (clumsy)
Action Points 2
Bite (standard, at-will) Fire
Reach 4; +31 vs AC; 2d6+9 fire damage, and ongoing 10 fire damage (save ends).
Tail Slap (standard, at-will)
Reach 4; +31 vs AC; 4d6+8 damage.
Bloodied Fury (free, when first bloodied, encounter)
The dragon makes a bite attack and two tail slaps.
Consume (standard, recharge ) Fire
The wyrm traps an enemy inside itself; reach 4; +29 vs Reflex; 3d8+9 damage, and the target is swallowed. While the target is swallowed, it is dazed and restrained, and it takes 20 fire damage at the start of the wyrm’s turn. The target has line of sight and line of effect only to the wyrm, and no creature has line of sight or line of effect to the target. The swallowed creature can make only melee or close basic attacks. The wyrm’s aura does not affect the target. As a move action, the target can escape with an Athletics check vs. Fortitude or an Acrobatics check vs. Reflex. If the target escapes this way, it appears in a space adjacent to the wyrm. The target also escapes when the wyrm uses breath of power, appearing in a space within the blast after the attack. When the wyrm dies, the target is no longer swallowed and can escape as a move action, appearing in the wyrm’s former space.
Breath of Power (standard, recharge ) Fire
Close blast 7; +29 vs Reflex; 4d6+9 fire damage, and the target takes ongoing 15 fire damage and is dazed (save ends both). Miss: Half damage.
Burst of Essence (immediate reaction, when an enemy hits the dragon with a melee or ranged attack, at-will) Fire
The dragon’s skin ruptures, releasing a gout of its essence; close blast 3; +29 vs Reflex; 4d8+9 fire damage.
Essence Explosion ( when reduced to 0 hit points, encounter) Fire
Close burst 5; +29 vs Reflex; 3d10+7 fire damage, and the target is knocked prone. Miss: Half damage.
Alignment Unaligned Languages Common, Draconic
Skills Arcana +21, Insight +23, Intimidate +24
Str 28 (+21) Dex 23 (+18) Wis 23 (+18)
Con 26 (+20) Int 19 (+16) Cha 25 (+19)
Description: A METALLIC DRAGON CAN BECOME A CONSTRUCT called a hollow dragon: an empty shell of the dragon’s scales and hide animated by powerful magic and the dragon’s essence. Unlike evil chromatic dragons, which turn to the magic of shadow and undeath to prolong their existence (see the dracoliches in the Monster Manual and other undead dragons in Draconomicon: Chromatic Dragons), metallic dragons use elemental magic to become eternal guardians of great treasures, ancient artifacts, and holy sites.
A hollow dragon lacks bones and organs. Draconic essence and elemental power leak, glowing, from its mouth and eyes, from between its scales, and from runes carved into its scales. The flesh might wither, but the magic, the draconic essence, and the scales endure.
A hollow dragon’s attacks have a damage type based on the kind of dragon it was when alive. For instance, gold hollow dragons have fire-based attacks, but those of a steel hollow dragon would be force-based.
Published in Draconomicon: Metallic Dragons, page(s) 184.