Goliath Gladiator
Medium natural humanoid
Level 11 Soldier (Leader) XP 600

HP 114; Bloodied 57Initiative +11
AC 27, Fortitude 24, Reflex 23, Will 22Perception+6
Speed 6
Saving Throws +5 against weakened

Standard Actions

Bone Greataxe (weapon) At-Will

Attack: Melee 1 (one creature); +16 vs. AC

Hit: 4d6 + 5 damage, and the target’s marks on the goliath’s allies end.

Leg Strike (weapon) At-Will

Attack: Melee 1 (one creature); +14 vs. Fortitude

Hit: 4d6 + 5 damage, and the target is slowed and cannot shift until the end of the goliath’s next turn.

Skull Cleaver (weapon) Recharge if the power misses

Attack: Melee 1 (one creature); +14 vs. Fortitude

Hit: 5d8 + 6 damage, and the target is dazed and takes a -2 penalty to saving throws (save ends both).

    Aftereffect: The target grants combat advantage (save ends).

Minor Actions

Get Up! Recharge

Effect: One ally adjacent to the goliath can stand up as a free action or make a saving throw against an effect that includes the dazed, the immobilized, or the restrained condition and that a save can end.

Offensive Form At-Will (1/round)

Effect: Each enemy adjacent to the goliath is marked until the end of the goliath’s next turn.

Stone's Endurance Encounter

Effect: The goliath gains resist 10 to all damage until the end of its next turn.

Skills Athletics +16, Intimidate +13, Nature +11
Str 22 (+11)                Dex 18 (+9)                Wis 13 (+6)
Con 18 (+9)                Int 11 (+5)                Cha 17 (+8)

Alignment Unaligned        Languages Common, Giant
Equipment: greataxe , leather armor .

Published in Dark Sun Creature Catalog, page(s) 59.