Medium natural humanoid
Level 7 Artillery XP 300
Initiative +5 Senses Perception +9
HP 64; Bloodied 32
AC 19; Fortitude 19, Reflex 18, Will 20
Sunspeaker's Hand (standard, at-will) Radiant
+12 vs Reflex; 1d8+3 radiant damage.
Solar Sphere (standard, at-will) Implement, Radiant
Ranged 20; +12 vs Reflex; 2d8+3 radiant damage.
Sun Rays (standard, recharge ) Fire or Radiant, Implement
Ranged 10; targets one or two creatures; +12 vs Reflex; 1d8+3 fire or radiant damage, and ongoing 5 damage of the type dealt to the target (save ends0.
Flaring Leap (move, encounter) Fire
The goliath sunspeaker jumps 3 squares and then moves its remaining speed. During this movement, the sunspeaker gains a +4 bonus to all defenses. The square in which the sunspeaker began its move erupts with fire 2 squares high. A creature that starts its turn adjacent to the fire takes 1d6 + 3 fire damage. A creature that enters the square or starts its turn there takes 2d6 + 3 fire damage. The fire blocks line of sight and lasts until the end of the sunspeaker’s next turn. Sustain Minor: The fire persists
Call Down the Sun (standard, encounter) Implement, Radiant
Area burst 3 within 20; +11 vs Reflex; 2d6+3 radiant damage. Miss: Half damage.
Stone's Endurance (move; encounter)
The goliath sunspeaker gains resist 5 to all damage until the end of its next turn.
Alignment Unaligned Languages Common
Skills Arcana +8, Athletics +10, Insight +9, Nature +9
Str 14 (+5) Dex 15 (+5) Wis 12 (+4)
Con 16 (+6) Int 10 (+3) Cha 17 (+6)
Equipment: leather armor , orb implement .
Published in Monster Manual 2, page(s) 136.