"How am I this good? Easy. I went to school."Prerequisite:
Any arcane class
You have a diploma from one of the premier arcane academies, but that bit of paper was only a formality. What you took away from your years of education was an unshakable grounding in the arcane fundamentals and a justifiable confidence in your command over these forces. Since then, you’ve mastered the basics of magic and have begun to weave arcane energy like a true artist. You recognize other practitioners who have your level of education by their calm control over magic, as well as the depths of their knowledge and creativity.
ACADEMY MASTER PATH FEATURES Arcane Underpinning (11th level)
: You gain a +2 bonus to Arcana checks. When you hit a target with an arcane at-will attack power, you gain a +1 bonus to attack rolls with an arcane attack power you use against that target before the end of your next turn. Educated Action (11th level)
: When you spend an action point to take an extra action, you can also reroll the next attack roll you make that misses before the end of your next turn. Fundamental Mastery (16th level)
: When you hit an enemy with an arcane at-will attack power, you deal 3 extra damage of the same type as the at-will power deals. This extra damage increases to 5 at 25th level.
Academy Master Attack 11Learned Boost
You masterfully channel arcane energy into one of your simplest powers, imbuing it with surprising power.
Encounter Arcane, Reliable ; Implement or Weapon
Effect: Use one of your arcane at-will attack powers on the target. If you hit, you deal +2[W] damage, or +2 dice of damage if it is a nonweapon attack.
Academy Master Utility 12Refined Recall
A moment of concentration allows you to reclaim the power invested in your faulty effort.
Free Action Personal
Trigger: You miss every target when using an arcane encounter attack power.
Effect: The attack power is not expended.
Academy Master Attack 20Master's Surge
With great skill, you increase the power of an oft-used spell to devastating effect.
Daily Arcane, Reliable ; Implement or Weapon
Effect: Use one of your arcane encounter attack powers on the target. That power is not expended. If you hit, you deal +2[W] damage, or +2 dice of damage if it is a nonweapon attack. You can also increase the duration of any effect the power applies to an enemy to “(save ends).”
Published in Dragon Magazine 374, page(s) 22.