Adamant Instructor

"It is my destiny to unite the Great Teacher’s peoples once again."

Prerequisite: Dragonborn, any divine class

The Great Teacher was revered by all the peoples of his underground realm. The ancient adamantine dragon’s influence didn’t spread into the land of sun and wind, but in the rock, ore, and fungus of the Underdark, his benevolence erected an island of good under the earth. Long ago, the Great Teacher rescued a group of dragonborn that that were beset by denizens of the Underdark, and instead of returning to the surface, these dragonborn devoted themselves to the Adamantine. They became his Adamant Instructors and together they forged a noble nation around the Great Teacher’s hoard in the cavern complex they called Adamanth. The dragonborn prospered under the Teacher’s guidance, and Adamanth became a haven for all that was good and strong. Even some drow and duergar were drawn by the Great Teacher’s benevolence to renounce their darker ways and live in peace under the rule of the Adamant Instructors.

Then one day the Great Teacher departed Adamanth to deal with a nasty group of purple dragons that were slaughtering his people on the borders of his influence. He never returned. For decades, the Adamant Instructors have followed the Great Teacher’s instructions, which were carved on a disk of solid adamantine in flowing draconic script by the ancient dragon before he departed. But the Adamant Instructors are hard-pressed to keep hope alive in Adamanth. Purple worms continue to assail them, the drow are assembling an army, and rumors say that mind flayers are stirring in the deep caves to the west. In the absence of the Great Teacher, it is up to the Adamant Instructors to lead the adamantine dragon’s people through these dark times.

ADAMANT INSTRUCTOR PATH FEATURES

    Instructed Action (11th level): When you spend an action point to take an extra action, you and each ally within 5 squares of you gain a +2 power bonus to the next attack roll made before the end of your next turn.
    Thunderous Teachings (11th level): Your dragon breath racial power deals thunder damage in addition to any damage type it might have dealt previously. In addition, when you hit a creature with dragon breath, the target takes 1d6 extra damage (2d6 extra at 21st level) and you can push the target 1 square.
    Insightful Negotiator (16th level): You gain a +3 bonus to Insight checks. In addition, you can make an Insight check in place of any Diplomacy check.

Adamant Instructor Attack 11Adamantine Blast

You rear back your scaled head and let loose a mighty roar, distracting all those in your path.

Encounter        Divine, Thunder
Standard Action      Close blast 5

Target: Each creature in the blast

Attack: Charisma or Wisdom + 6 vs. Reflex
Level 21: Charisma or Wisdom + 9 vs. Reflex

Hit: 2d8 + Wisdom modifier thunder damage, and the target grants combat advantage until the end of your next turn.


Adamant Instructor Utility 12Great Speech

An inspired speech escapes your scaled lips, inspiring your allies with words reminiscent of the Great Teacher’s instructions.

Daily        Divine
Minor Action      Close burst 5

Target: You and each ally in the burst

Effect: The target gains a +2 power bonus to all defenses until the end of the encounter.


Adamant Instructor Attack 20Demand Fealty

You beckon toward the enemy and impress the will of the Great Teacher upon him.

Daily        Charm, Divine, Implement, Psychic, Thunder
Standard Action      Ranged 10

Target: One creature

Attack: Wisdom or Charisma vs. Will

Hit: 1d10 + Wisdom modifier or Charisma modifier psychic damage, and the target is dominated and takes ongoing 5 thunder damage (save ends both).

Miss: 1d10 + Wisdom modifier or Charisma modifier psychic damage, and target is dazed and takes ongoing 5 thunder damage (save ends both).


Published in Dragon Magazine 385, page(s) 8.