Agent of the Unbroken Circle

"I am the knife that bleeds this city of its corruption."

Prerequisite: Avenger, oath of enmity power

Walking unseen among a thankless populace are agents of the Unbroken Circle—a unity of avengers in service to the goddess Erathis. Each agent is sworn to root out and destroy forces that foul the goodness of mortal hearts. They wage a constant war against growing evil, defending civilization and the honor of Nerath from the closing jaws of tyranny and corruption.

As an agent of the Unbroken Circle, you take on corruption wherever you find it—and since you actively look for it, you find a great deal of it. Whether you’re based in a population center and spend most of your time there or travel far afield in search of those who have fallen morally and ethically, you rely on your skills as an avenger and the ones you gain as an agent to handle combat situations and provide support to those with whom you travel. Due to your constant vigilance for signs of corruption, you have found few you can trust, and you always formulate an escape plan in every situation, just in case the ones you rely upon fail you.

AGENT OF THE UNBROKEN CIRCLE PATH FEATURES

    Incorruptible (11th level): You become trained in the Insight and Streetwise skills.
    Unity Unbroken (11th level): When you spend an action point to take an extra action, until the end of your next turn your allies gain a +5 bonus to damage rolls against your oath of enmity target while they are flanking that target.
    Exorcise Corruption (16th level): Whenever you score a critical hit against your oath of enmity target, each ally within 10 squares of your target that can see the target can make a saving throw, with a bonus to the saving throw equal to your Wisdom modifier.

Agent of the Unbroken Circle Attack 11Carve Out Corruption

You strike to the malignant core of your sworn enemy, momentarily stopping its corrupting influence.

Encounter        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier radiant damage, and the target takes a -5 penalty to attack rolls on attacks that target Will until the end of your next turn.


Agent of the Unbroken Circle Utility 12Sanctity of the Ring

A radiant halo encircles you and nearby allies, blessing them with your divine unity.

Daily        Divine, Stance
Minor Action      Personal

Effect: You enter the sanctity of the ring stance. Until the stance ends, you and your allies gain a +2 bonus to saving throws while adjacent to your oath of enmity target. If you and at least 2 other allies are adjacent to your oath of enmity target, the bonus increases to +4.


Agent of the Unbroken Circle Attack 20Judgment of the True King

You advance in concert with your allies, taking strength from their bravery and beseeching the freed spirit of King Pedrawd to imbue your weapon with its divine wrath.

Daily        Divine, Radiant, Weapon
Standard Action      Melee weapon

Effect: Before the attack, you and each ally within 5 squares of you can shift 3 squares as a free action.

Target: One creature

Attack: Wisdom vs. AC

Hit: 4[W] + Wisdom modifier radiant damage, or 6[W] + Wisdom modifier radiant damage if at least two of your allies are adjacent to the target.

Miss: Half damage.


Published in Dragon Magazine 387, page(s) 38.