Anarch of Shyr

"This blade is older than your entire civilization, and so too is the power with which I wield it."

Prerequisite: Swordmage, aegis of assault

You have studied the ways of the anarchs of Shyr, an order of genasi swordmages who developed their arts thousands of years ago in Abeir. Students of this school harness the power of the Elemental Chaos to unleash devastation against their enemies.
    For centuries the anarchs defended the genasi realm against the draconic empires. They also served to check the power of Shyran lords when the rulers of that land veered toward tyranny. The order fell apart when the anarchs lost their way and turned to meddling and kingmaking. A handful of masters who remained true to the order’s ancient purpose preserved the anarch teachings. When Abeir and Toril merged briefly during the Spellplague, anarch disciples brought this ancient tradition to Faerûn.
    In the decades since, the way of the Shyran anarchs has spread slowly across Faerûn. Schools devoted to this path can be found in Akanûl, Aglarond, Calimshan, and the Dragon Coast. The anarchs of Shyr are no longer a unified society, and no longer serve Shyr—but a few still honor the old ways.

ANARCH OF SHYR PATH FEATURES

    Blade Flurry Action (11th level): When you spend an action point to take an extra action, you can also make a melee basic attack after you resolve that action.
    Empowered Aegis (11th level): When you use your aegis of assault immediate reaction, you gain a +2 bonus to your melee basic attack roll.
    Extended Aegis (16th level): The range that the attacker must be within for you to use your aegis of assault immediate reaction increases to 20 squares (from the normal 10 squares).

Anarch of Shyr Attack 11Lightning Clutch

Tendrils of lightning course from your hand into your blade, linking you and your foe. For the rest of the battle, your enemy must beware your aegis.

Encounter        Arcane, Lightning, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Intelligence vs. AC

Hit: 2[W] + Intelligence modifier lightning damage, and you can use your aegis of assault power on the target of the attack as a free action. The target remains marked by your aegis of assault for the rest of the encounter, even if you use that power against a new target. It is still superseded by other marking effects.


Anarch of Shyr Utility 12Stance of Chaos

You invoke the fury of elemental chaos, attacking wildly. Frost, fire, or lightning dances along your blade as you lunge at your foes.

Encounter        Arcane, Stance, Weapon ; Cold, Fire or Lightning
Minor Action      Personal

Effect: Until the stance ends, you take a –2 penalty to attack rolls but your weapon attacks deal an extra 1d12 cold, fire, or lightning damage (your choice). You can end this stance with a minor action.


Anarch of Shyr Attack 20Shyran Cataclysm

You slice a rift between the planes. An elemental maelstrom explodes from the rift, searing and burning all in its path.

Daily        Acid, Arcane, Cold, Fire, Implement, Lightning, Thunder
Standard Action      Close blast 5

Target: Each creature in the blast

Attack: Intelligence vs. AC

Hit: 5d8 + Intelligence modifier acid, cold, fire, lightning, and thunder damage.

Miss: Half damage. Choose one damage type for the half damage: acid, cold, fire, lightning, or thunder.


Addition (10/13/2009)
In the top line of the power, add “Attack” between “Anarch of Shyr” and “20.”

Revision (1/21/2009)
Replace Weapon keyword with Implement keyword.

Published in Forgotten Realms Player's Guide, page(s) 47.