Anathema

"Why create when destruction is so much more entertaining?"

Prerequisite: Psion

Others of your kind shape reality as a potter works clay, but creating and reforming your environment has little appeal to you. Instead, your knowledge of the underlying patterns in the structure of the objects and creatures that make up the world around you that allows you to test and sunder that structure.
    The raw stuff of life and matter are yours to toy with. Your power comes at a price, however. With each bond you break, the structure of reality is weakened to some small degree. Your work is minor compared to the ravages of time and the power of gods, immortals, and the Far Realm. But all things are connected, and your power might be the catalyst that unleashes destruction on the world.

ANATHEMA PATH FEATURES

    Entropic Recovery (11th level): Whenever you spend a healing surge and regain hit points, each enemy adjacent to you takes psychic and necrotic damage equal to your Charisma modifier.
    Eroding Action (11th level): When you spend an action point to make an attack, any target hit by that attack gains vulnerable necrotic and vulnerable psychic equal to 3 + your Charisma modifier (save ends both).
    Paragon Power Points (11th level): You gain 2 additional power points.
    Abhorrent Devotee (16th level): While you have no power points remaining, your unaugmented psion at-will attack powers gain an additional effect when they hit an enemy. If the attack roll is an odd number, the enemy takes extra necrotic damage equal to your Charisma modifier. If the attack roll is an even number, you pull the enemy 1 square.

Anathema Attack 11Scattered Discorporation

Your foe’s form is rendered incoherent and unstable, dealing pain to other creatures as you force it across the battlefield.

Encounter        Augmentable, Implement, Psionic, Psychic
Standard Action      Ranged 10

Target: One creature

Attack: Intelligence vs. Fortitude

Hit: 2d12 + Intelligence modifier damage, and the target is insubstantial until the start of your next turn. In addition, you slide the target 4 squares. If you slide the target into another creature’s space, that creature takes psychic damage equal to your Intelligence modifier. A creature can take this damage only once per round.

Augment 2

Hit: As above, but the attack deals 3d12 + Intelligence modifier damage and you slide the target 8 squares.


Anathema Utility 12Magical Disruption

Your will to destroy means that even magic crumbles away to nothing at your command.

Daily        Implement, Psionic
Minor Action      Ranged 10

Target: One conjuration or zone

Attack: Intelligence + 4 vs. the Will of the target’s creator

Hit: The target is destroyed. All its effects end, including those that a save can end. Until the end of your next turn, whenever the target’s creator attacks, it can use only basic attacks.


Anathema Attack 20Oblivion Sphere

A shimmering sphere of energy encloses your foe, whose ongoing agony is felt by creatures nearby.

Daily        Implement, Necrotic, Psionic
Standard Action      Ranged 20

Target: One creature

Attack: Intelligence vs. Reflex

Hit: You lift the target 15 feet into the air, where it is restrained and takes ongoing 15 necrotic damage (save ends both). If the target is bloodied or becomes bloodied while under this effect, the ongoing damage increases to 30. When the target takes ongoing damage from this power, each creature or unattended object within 3 squares of the target takes the same amount of damage. When this effect ends, the target falls to the ground.

Miss: Ongoing 10 necrotic damage (save ends). If the target is bloodied or becomes bloodied while under this effect, the ongoing damage increases to 20. When the target takes ongoing damage from this power, each enemy within 3 squares of the target takes the same amount of damage.


Published in Psionic Power, page(s) 101.