Ancestral Weapon

"What is best in life? To end each battle in honor and victory."

Prerequisite: Barbarian, Rampage class feature

Elders tell stories to the young about the days when honored ancestors roamed the land. According to the stories, these forebears were a breed apart: stronger, wiser, and more attuned to the virtues of the spirit way than the people of today are. The ancestors’ spirits do little to discourage such tales. It’s good to be remembered fondly and respectfully, so that young people will heed ancient lessons. Eventually, the young grow up and learn that people throughout history have largely been the same.

You are exceptional, however—one of those who truly is a breed apart. You are a mighty slayer, a champion who can keep a community alive through the worst of times. You can inspire your people to take on fights they normally couldn’t win, and your bravery might make you a hero for the ages.

Ancestral spirits have marked you as their chosen warrior, so they remain close to you. If they can help keep you alive, everyone benefits. If you fall, they’ll be on hand to welcome you into their ancestral war band.

ANCESTRAL WEAPON PATH FEATURES

    Battle Spirit's Touch (11th level): When you spend an action point to make an attack and hit at least one target with that attack, you can spend a healing surge.
    Strong Spirit (11th level): You add your Charisma modifier to your healing surge value.
    Lethal Rampage (16th level): In place of making a melee basic attack as a result of Rampage, you can use a melee at-will attack power.

Ancestral Weapon Attack 11Blood-Spattered Fury

You explode in violence, striking out and drawing your enemies’ wrath.

Encounter        Primal, Weapon
Standard Action      Close burst 2

Target: Each enemy you can see in the burst

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage, and you mark the target until the end of your next turn. Until the mark ends, you and the target deal 1d10 extra damage against each other.


Update (4/13/2010)
In the Hit entry, replace “1[W] extra damage” with “1d10 extra damage.”

Ancestral Weapon Utility 12Ancestor's Presence

Calling on the spirit of an honored ancestor for aid, you focus on the destruction of a chosen foe.

Daily        Primal
Minor Action      Close burst 5

Target: One enemy in the burst

Effect: You mark the target until the end of the encounter. Whenever the target makes an attack before this mark ends, you gain a power bonus to damage rolls against it equal to your Charisma modifier. The power bonus lasts until the end of your next turn.


Ancestral Weapon Attack 20Ancestral Weapon's Rage

You strike hard, and the awesome power of the ancestors flows through you. To protect your allies, you then draw your enemies’ ire to yourself.

Daily        Primal, Rage, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 4[W] + Strength modifier damage.

Miss: Half damage.

Effect: You mark the target until the end of your next turn. You enter the rage of the ancestral weapon. Until the rage ends, you mark each enemy you attack until the end of your next turn. In addition, you deal 1[W] extra damage against enemies marked by you.


Published in Primal Power, page(s) 25.