Angelic Avenger

Prerequisite: Cleric

You become a special servant of your god, operating with angelic powers to promote the word of your faith. When you use your angelic avenger powers, you briefly take on the aspect of an angel: Your face blurs into beatific blankness, astral wings sprout from your back, and your lower body blurs away.

ANGELIC AVENGER PATH FEATURES

    Angelic Action (11th level): When you spend an action point to take an extra action, you also gain a +4 bonus to attack rolls until the start of your next turn.
    Astral Vibrance (11th level): Choose a damage type: lightning, radiant, or thunder. When any bloodied enemy starts its turn within 5 squares of you, it takes damage of the chosen type equal to your Charisma modifier.
    Weapon Training (11th level): You gain proficiency with one heavy blade of your choice.
    Blood and Radiance (16th level): When any enemy bloodies you with an attack, it grants combat advantage until the end of its next turn.

Angelic Avenger Attack 11Astral Wave

As your angelic visage emerges, a wave of astral energy emanates from your weapon and washes over your enemies with deadly effect.

Encounter        Divine, Varies, Weapon
Standard Action      Close burst 2

Target: Each enemy in the burst

Attack: Strength vs. Will

Hit: 2[W] + Strength modifier damage of the type you chose for your Astral Vibrance feature.


Update (4/25/2011)
Updated to match Class Compendium.

Angelic Avenger Utility 12Angelic Presence

Your features blur into an angel’s holy veil, and you are filled with a divine presence.

Daily        Divine, Fear
Minor Action      Personal

Requirement: You must not be bloodied.

Effect: Enemies take a -2 penalty to attack rolls against you until the end of the encounter or until you are bloodied.


Angelic Avenger Attack 20Angel Ascendant

You channel divine energy into a single attack that transforms you into an angelic being. Wings of radiant light spread from your back as your features transform into those of an angel.

Daily        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 5[W] + Strength modifier damage.

Effect: You gain a fly speed of 6 (hover) that lasts until the end of the encounter.


Published in Player's Handbook, page(s) 72, Class Compendium.