Arbiter of Forgotten Justice

"Though Amoth is gone, all he stood for, all he fought for, remains. My very presence is proof—but if you require more, I shall be happy to deliver."

Prerequisite: Invoker, must adhere to Amoth’s precepts.

Some invokers have learned to harness Amoth’s lingering might by using the powers presented, but a few—a rare but growing few—have gone further. They have devoted themselves in full to Amoth, spreading justice in his memory and drawing at least in part on his own surviving might to do so.
You are one of these select few. Whether you have dedicated yourself exclusively to Amoth’s teachings, or serve other gods of justice in memory of Amoth, you draw upon the lingering energy of the murdered Lord of Kalandurren. As an arbiter of forgotten justice, you know that one must deal with the evils that plague mortals and gods alike. Their crimes must be punished—from simple human greed to the murder of Amoth.

ARBITER OF FORGOTTEN JUSTICE PATH FEATURES

    Retributive Action (11th level): You can spend an action point as an opportunity action when an ally within 20 squares of you becomes bloodied or drops to 0 hit points. When you do, you gain a +2 bonus to attack rolls and damage rolls until the end of your next turn, and you take a standard action.
    Sliver of Justice (11th level): When you score a critical hit with a divine attack power, one ally of your choice within 10 squares of the target regains a number of hit points equal to 5 + your Wisdom modifier.
    Beacon of Justice (16th level): You can score critical hits with radiant attacks on a roll of 19–20. Against demons and devils, this range increases to 18–20.

Arbiter of Forgotten Justice Attack 11Smiting Blades

A burst of radiance not only chars your foe, but causes its steps to become unsteady.

Encounter        Divine, Implement, Radiant
Standard Action      Area burst 2 within 12

Target: Each enemy in the burst

Attack: Wisdom vs. Fortitude

Hit: 1d10 + Wisdom modifier radiant damage. If the target hits or misses you or an ally before the end of your next turn, it falls prone and is slowed until the end of your next turn.


Arbiter of Forgotten Justice Utility 12Favor the Faithful

Through an act of supreme faith, you channel divine power and your own life force to shield your companions from harm.

Daily        Divine
Immediate Interrupt      Close burst 5

Trigger: An attack hits you or an ally within range

Target: The triggering creature

Effect: You spend a healing surge but regain no hit points. The target is completely unaffected by the attack, as though the original attack had not included the target.


Arbiter of Forgotten Justice Attack 20Soulfire Mantle

Divine wrath pours from your soul and wraps itself around your foe in a searing shroud of justice.

Daily        Divine, Implement, Radiant
Standard Action      Ranged 20

Target: One creature

Attack: Wisdom vs. Fortitude

Hit: 3d6 + Wisdom modifier radiant damage.

Effect: When the target fails a saving throw, it takes 10 radiant damage and you can teleport it 3 squares (save ends).

Aftereffect: Ongoing 10 radiant damage (save ends).


Revision (11/30/2009)
name changed to "Soulfire Mantle" as per instructions from Mike Donais.
Previous name was "No Rest for the Wicked"

Published in Dragon Magazine 381, page(s) 76.