"In battle, as in alchemy, it’s the combination of elements that matters."Prerequisite:
Warlord, trained in Arcana
Since you first took up arms, you have felt a kinship with wizards, because, like them, you’re at your best when your natural talents are honed by careful study. While young wizards were studying the elements and energy of the multiverse, you were studying tactics, especially the strategies that employ magic as a weapon of war. The presence of a powerful mage changes the entire dynamic of a typical battle, and you have worked long and hard to familiarize yourself with exactly how such a weapon can be employed or defended against.
As part of your study of war magic, you have mastered a small amount of magic yourself. However, you realize your full potential when you’re leading dedicated spellcasters and putting their powers to good use.
ARCANE BATTLEMASTER PATH FEATURES Elemental Action (11th level)
: When you spend an action point to make an attack that hits, choose acid, cold, fire, lightning, or thunder. The attack deals ongoing damage of the chosen type equal to your Intelligence modifier (save ends). Transmuting Strike (11th level)
: Whenever you hit an enemy with a melee basic attack or a warlord at-will attack power, choose acid, cold, fire, lightning, or thunder. That enemy loses resistance to the chosen damage type until the end of your next turn. Energizing Inspiration (16th level)
: Whenever you use inspiring word, choose acid, cold, fire, lightning, or thunder. The next attack the target of the inspiring word makes before the end of your next turn deals extra damage of the chosen type equal to your Intelligence modifier.
Arcane Battlemaster Attack 11Crackling Nimbus
Your weapon emits lightning that jolts your enemy and clings to it for a time, making it pay a price for attacking your allies.
Encounter Arcane, Lightning, Weapon
Standard Action Area burst 1 within weapon range
Requirement: You must be wielding a ranged weapon.
Target: Each enemy in the burst
Attack: Strength vs. Reflex
Hit: 2[W] + Strength modifier lightning damage. The first time the target deals damage to one of your allies before the end of your next turn, the target takes lightning damage equal to your Intelligence modifier.
Arcane Battlemaster Utility 12Transmuter's Boon
You adjust the nature of nearby elemental forces to spare your ally from harm.
Immediate Interrupt Close burst 5
Trigger: An ally within 5 squares of you takes acid, cold, fire, lightning, or thunder damage
Target: Each ally in the burst
Effect: Each target gains resistance to the triggering damage type equal to your Intelligence modifier until the end of your next turn.
Arcane Battlemaster Attack 20Hurl the Spark
You infuse your ammunition with elemental fire as you attack with it, and it explodes in flames upon impact.
Daily Arcane, Fire, Weapon
Standard Action Ranged weapon
Primary Target: One creature
Primary Attack: Strength vs. AC
Hit: 2[W] + Strength modifier fire damage, and ongoing 10 fire damage (save ends).
Miss: Half damage.
Effect: Make a secondary attack that is an area burst 1 centered on the primary target.
Secondary Target: Each enemy in the burst
Secondary Attack: Strength vs. Reflex
Hit: The secondary target takes ongoing 5 fire damage and grants combat advantage (save ends both).
Published in Martial Power 2, page(s) 96.