"Distance is an illusion, a construction of the mind shackled to the physical world."Prerequisite:
Time and space are barriers to most creatures. Only gods, primordials, and legendary beings can break down those barriers. And—perhaps—people like you. You have already learned several powers that allow you to instantaneously travel between two nearby points. But now, as an arcane wayfarer, you see more clearly into the mechanism behind teleportation. As your knowledge grows, you teleport as
naturally and easily as you walk, moving from spot to spot by flexing your mind instead of your muscles. You don’t restrict this knowledge to yourself; you also enjoy targeting others with spatial effects, sending friends to safety and transporting foes into dangerous locations.
Although time yet remains beyond your grasp, you know that space is not insurmountable, as most believe it to be. Indeed, sometimes the shortest distance between two locations is not a straight line.
ARCANE WAYFARER PATH FEATURES Blink Strike (11th level)
: Whenever you score a critical hit with a wizard attack power, you can also teleport the target 4 squares. Wayfarer's Action (11th level)
: When you spend an action point to take an extra action, you can also teleport 4 squares as a free action. Wayfarer's Step (16th level)
: You gain teleport 2 as an additional movement mode.
Arcane Wayfarer Attack 11Hammerfall Step
You transport both enemies and allies. Your allies experience a pleasant trip to safety; your enemies end up in jeopardy.
Encounter Arcane, Implement, Teleportation
Standard Action Close blast 5
Target: Each enemy in the blast
Attack: Intelligence vs. Fortitude
Hit: 2d6 + Intelligence modifier damage, and you teleport the target 3 squares.
Effect: You teleport each ally in the blast 3 squares.
Arcane Wayfarer Utility 12Wayfarer's Evasion
As your foe’s weapon falls upon you, you suddenly whisk away.
Daily Arcane, Teleportation
Immediate Interrupt Personal
Trigger: You are hit or missed by an attack
Effect: You teleport 10 squares.
Arcane Wayfarer Attack 20Terrifying Journey
You send your enemies . . . elsewhere. Somewhere terrible.
Daily Arcane, Implement, Teleportation
Standard Action Area burst 1 within 20 squares
Target: Each creature in the burst
Attack: Intelligence vs. Will
Hit: 3d6 + Intelligence modifier damage, and the target is teleported to an interplanar space (save ends). While in the interplanar space, the target cannot take actions and cannot be targeted. On a save, it returns to the space it was last in. If that space is occupied, the target returns to the nearest unoccupied space of its choice.
Miss: Half damage, and the creature is dazed (save ends).
Published in Arcane Power, page(s) 116.