Arena Champion

One hundred battles have I fought, and each time I have emerged victorious. The crowds shall drown you with their cries. Thirsty sands shall drink your blood. Make peace with your gods, for I intend to speed you to them.

Prerequisite: Trained in Intimidate, at least one Arena Fighting feat, any martial class

Forged in battle, tempered in cheers, and quenched in the blood of countless foes, you are an arena champion. Your lot is to fight for the favor of the crowds, to entertain them with the violence you know all too well. You have faced vicious beasts and battled scores of savage brutes plucked from the untamed frontiers. It makes no difference to you. Your job is to dispatch each one with flair and skill, to please onlookers with your showmanship. You are their champion, and you aim to make sure your name lives on in the hearts and minds of those who adore you.

ARENA CHAMPION PATH FEATURES

    Awing Action (11th level): When you spend an action point, each enemy you hit this turn takes a -2 penalty to defenses until the end of your next turn.
    Study Foe (11th level): Whenever you take the total defense action, you gain a bonus to your next attack roll equal to half your Charisma modifier or half your Wisdom modifier until the end of your next turn.
    Seize Opening (16th level): Whenever you successfully use Bluff to gain combat advantage in combat, you can make a basic attack against that target as a free action.

Arena Champion Attack 11Taxing Strike

You know where to strike a foe to rob it of its strength.

Encounter        Weapon
Standard Action      Melee or Ranged weapon

Effect: Make a basic attack with your weapon. On a hit, the target is also weakened until the end of your next turn.


Arena Champion Utility 12Hidden Reserves (Arena Champion)

Faced with defeat, you draw upon your implacable endurance for one last chance at victory.

Daily        Healing
No Action      Personal

Trigger: You are reduced to 0 or fewer hit points

Effect: Spend a healing surge.


Arena Champion Attack 20Bloodletting Strike

Your savaging unleashes a fountain of blood, putting your adversary on the defensive.

Daily        Reliable, Weapon
Standard Action      Melee or Ranged weapon

Effect: Make a basic attack with your weapon. On a hit, the attack deals an additional 2[W] damage, and the target takes ongoing 10 damage and a -2 penalty to all defenses against you (save ends both).


Published in Dragon Magazine Annual, Dragon Magazine 368, page(s) 63.