Argent Soul

"Despair has no hold when I am near."

Prerequisite: Ardent

You are a brilliant vessel; you embody hope, joy, and endless confidence, and your presence lifts your allies’ spirits. On the battlefield, you wash away despair, dispel doubt, and fuel your allies’ passions. As an argent soul, you have an uncommonly pure spirit. You see the best in every situation, finding solutions where others find only defeat. Melancholy has no hold on you, for optimism’s light burns away grief. Others find your good nature infectious and strive to rise to your example.

The road to becoming an argent soul is varied. You can simply be a good and wholesome person, untouched by the horrors you have witnessed, or you might have been touched by a god, your soul purified and claimed for a higher purpose. Regardless of the cause of your transformation, it is profound.

Whenever you attack with your ardent powers, a silver corona glimmers around you. Those it touches feel their confidence building, the pain from their injuries falling away so that they can keep fighting no matter the odds.

ARGENT SOUL PATH FEATURES

    Paragon Power Points (11th level): You gain 2 additional power points.
    Restoring Critical (11th level): Whenever you score a critical hit with an ardent or an argent soul power, one ally within 5 squares of you can spend a healing surge.
    Vitalizing Action (11th level): When you spend an action point to make an attack, you and each ally within 5 squares of you gain temporary hit points equal to your Constitution modifier.
    Argent Devastation (16th level): When you attack with an ardent or an argent soul power, you can score a critical hit on a roll of 19–20.

Argent Soul Attack 11Argent Strike

Your weapon shines with silver light. When it strikes, your corona flares to revitalize an ally.

Encounter        Augmentable, Healing, Psionic, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Charisma vs. AC

Hit: 1[W] + Charisma modifier radiant damage, and one ally within 5 squares of you can both spend a healing surge and shift 1 square as a free action. If the ally doesn’t spend a healing surge, he or she gains 10 temporary hit points.

Augment 2

Hit: 2[W] + Charisma modifier radiant damage. Each ally within 3 squares of you can both spend a healing surge and shift 1 square as a free action. Any ally who doesn’t spend a healing surge gains 10 temporary hit points.


Argent Soul Utility 12Burgeoning Reserves

Your touch restores vitality to a fallen comrade.

Daily        Healing, Psionic
Standard Action      Melee 1

Target: One dying ally

Effect: The target can spend a healing surge, and he or she gains regeneration 5 until the end of your next turn.

Sustain Minor: The regeneration persists. You can sustain the regeneration only if the target is bloodied.


Argent Soul Attack 20Argent Flood

Your allies find new reserves in the silver light you unleash.

Daily        Healing, Psionic, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Charisma vs. AC

Hit: 4[W] + Charisma modifier radiant damage.

Effect: Each ally within 5 squares of you can either spend a healing surge or gain temporary hit points equal to his or her healing surge value.


Published in Player's Handbook 3, page(s) 38.