Arrowhead Commander

"You challenge my right to lead? Show me that you can draw back this bow, and we’ll talk."

Prerequisite: Warlord, Adamant Arrow Student feat

In combat after combat, you have proved that the arrow is among the deadliest of weapons. As you have grown as an archer, you have learned that a band of heroes is like an arrow. To be effective, it needs both a sharp head to guide it and a strong arm to set it in motion, both of which you provide.

Although you value mobility over heavy armor, your physical prowess means that you excel in melee. You try not to get lost in the thick of battle, because you might miss opportunities to bring your keen mind into play. You prefer to survey the battlefield with a glance and direct your allies to strike where an enemy force is weakest. If no such gap in your enemies’ defenses exists, you unleash an arrow to create one.

ARROWHEAD COMMANDER PATH FEATURES

    Nowhere to Run (11th level): Whenever you use a ranged attack to pull, push, or slide an enemy into or out of a square adjacent to one of your allies, that ally gains a +2 bonus to attack rolls against that enemy until the end of your next turn.
    Seeking Action (11th level): When you spend an action point to make an attack, any ally who can see you ignores cover and concealment until the end of your next turn when attacking the same target.
    Tactical Adept (16th level): You increase the number of squares your ranged attacks push enemies by 2.

Arrowhead Commander Attack 11Line of Fire

Your first shot unbalances your foe, leaving it open to your allies’ attacks. You follow up with a quick volley, striking enemies that sought to block the path to your foe.

Encounter        Martial, Weapon
Standard Action      Ranged weapon

Requirement: You must be wielding a greatbow or a longbow.

Primary Target: One creature

Primary Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage, and the primary target grants combat advantage until the end of your next turn. Make a secondary attack.

  Secondary Target: One or two creatures granting cover to the primary target.

  Secondary Attack: Strength vs. AC

  Hit: 1[W] + Strength modifier damage.


Arrowhead Commander Utility 12Strike Here

Like pins in a map, your arrows mark the vital spots on a foe’s body.

Daily        Martial, Stance
Minor Action      Personal

Effect: Until the stance ends, whenever you hit an enemy with a ranged attack, the next time an ally hits the target before the end of your next turn, he or she ignores the target’s resistances.


Arrowhead Commander Attack 20Follow Through

You use the enemies in front of your true target to redirect your shot to your foe.

Daily        Martial, Weapon
Standard Action      Ranged weapon

Requirement: You must be wielding a greatbow or a longbow.

Primary Target: One creature

Primary Attack: Strength vs. AC

Hit: 3[W] + Strength modifier damage, and any enemy granting cover to the primary target takes damage equal to your Strength modifier.

Miss: If no creature is granting cover to the primary target, you don’t expend this power. Otherwise, make a secondary attack.

  Secondary Target: One creature granting cover to the primary target

  Secondary Attack: Strength vs. AC

  Hit: 3[W] + Strength modifier damage, and any enemy granting cover to the secondary target takes damage equal to your Strength modifier.

  Miss: Half damage.


Published in Martial Power 2, page(s) 98.