Astral Ascendant

"Your meager abilities will not help you against the greatest mind ever to take the field of battle."

Prerequisite: Warlock, vestige pact

While pouring through ancient tomes during your studies, you came across mention of a skilled young general. His ability to drive soldiers to greatness and forge decisive victories against the deadliest foes was the subject of many ballads and stories. This young commander excelled so much at his chosen tasks that an ancient god brought the general to the Astral Sea, tasking him to command and train the angels of Mount Celestia.

As an Astral Ascendant, you have become the embodiment of the greatest general and tactician that ever lived. Your commands send your allies screaming into battle, encircled with the pure radiance of the Astral Sea, which grants empowerment, protection, and healing. Your presence on the battlefield is enough to turn the tide of war in your favor.

ASTRAL ASCENDANT PATH FEATURES

    Preparing Action (11th level): When you spend an action point, you and each ally within 5 squares of you gain temporary hit points equal to your Intelligence modifier and can shift 1 square as a free action.
    Radiant Curse (11th level): Your Warlock’s Curse deals radiant damage. You can deal your Warlock’s Curse’s extra damage to a creature affected by your Warlock’s Curse when an ally hits that creature, but still only once per round.
    Celestial Resistance (16th level): You gain resist necrotic equal to one-half your level. Allies you can see have resist 5 necrotic while within 5 squares of you.

Astral Ascendant Attack 11Overwhelming Radiance

You blast your foe with searing radiant energy, leaving it temporarily open to your allies’ attacks.

Encounter        Arcane, Implement, Radiant
Standard Action      Ranged 10

Target: One creature

Attack: Constitution vs. Fortitude

Hit: 3d10 + Constitution modifier radiant damage, and the target grants combat advantage until the end of your next turn.


Astral Ascendant Utility 12Angelic Aura

Radiant energy surrounds you, lifting you into the air and mending your allies’ wounds.

Daily        Arcane, Healing
Minor Action      Personal

Effect: Until the end of the encounter, you gain a fly speed of 6 and can hover. Any bloodied ally that starts its turn within 5 squares of you regains hit points equal to your Intelligence modifier.


Astral Ascendant Attack 20Vestige of the Ascendant Commander

You strike down your enemies with the wrath of the Ascendant Commander, leaving them reeling as your radiance burns into them.

Daily        Arcane, Healing, Implement, Radiant
Standard Action      Area burst 1 within 10 squares

Attack: Constitution vs. Reflex

Target: Each enemy in the burst

Hit: 3d8 + Constitution modifier radiant damage, and you daze the target (save ends).

Miss: Half damage.

Effect: If you hit at least one target, each ally in the burst can spend a healing surge. If you miss all targets, one ally in the burst can spend a healing surge.

Vestige Pact: You gain access to the vestige of the Ascendant Commander.

  Ascendant Commander Pact Boon: You gain a +2 power bonus to AC until the end of your next turn. If you are bloodied, increase the bonus to +4.

  Eyes of the Vestige Augment: Until the end of your next turn, allies’ attacks against the target deal 5 extra radiant damage.


Published in Dragon Magazine 383, page(s) 43.