Awakened Visionary

"Many roads lead into the future, but by following the one I walk, you can find the victory you seek."

Prerequisite: Ardent

Incursions from the Far Realm have left scars across the world throughout the ages, so that the material fabric of the mortal realm is riddled with holes and fault lines. Your psionic power has made you sensitive to the damage caused by the aberrant invasion, and it has given you a talent for using that damage to your own advantage.
    The memories come to you in dreams and waking visions, instructing you in forgotten fighting techniques to better combat the invasion from the Outside. These revelations also grant you a unique perspective on the world, allowing you to seek hidden pathways through time and space. Through these unseen scars of ancient battles, you move from place to place in a flash and can open portals through which you scatter your enemies across the battlefield. The more destruction caused by the threat of the Far Realm, the more powerful you become. Most importantly, this knowledge also tells you that the aberrant menace will one day be defeated.

AWAKENED VISIONARY PATH FEATURES

    Dimensional Action (11th level): When you spend an action point to make an attack, you can teleport a number of squares equal to your Wisdom modifier before or after the attack.
    Paragon Power Points (11th level): You gain 2 additional power points.
    Unnerving Vision (11th level): Whenever you hit an enemy with an unaugmented ardent at-will power, you mark that enemy until the end of your next turn.
    Instant Adjustment (16th level): Whenever an enemy marked by you ends its turn in a square adjacent to you, you can teleport the enemy to any other unoccupied square adjacent to you as a free action.

Awakened Visionary Attack 11Yawning Portals

Your attack binds your enemy to myriad doorways only you can see. If it seeks to escape, you alter its path to control its destination.

Encounter        Augmentable, Psionic, Teleportation, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Charisma vs. AC

Hit: 2[W] + Charisma modifier damage, and you mark the target until the end of your next turn. If the target moves on its next turn, you can teleport the target 2 squares as a free action at the end of that turn.

Augment 2

Hit: 3[W] + Charisma modifier damage, and you mark the target until the end of your next turn. If the target moves on its next turn, you can teleport the target a number of squares equal to your Wisdom modifier as a free action at the end of that turn.


Awakened Visionary Utility 12Clear Horizon

You and an ally swap places through hidden portals to confuse your enemies.

Encounter        Psionic, Teleportation
Move Action      Ranged 10

Target: One ally

Effect: You teleport yourself and the target, swapping positions. Each enemy adjacent to you at the end of the teleport grants combat advantage to your allies until the end of your next turn.


Awakened Visionary Attack 20Warping Landscape

You warp reality to flip yourself, your allies, and your foe across the battlefield.

Daily        Psionic, Teleportation, Weapon
Standard Action      Melee weapon

Effect: Before the attack, you teleport yourself and one ally within 5 squares of you, swapping positions.

Target: One creature

Attack: Charisma vs. AC

Hit: 4[W] + Charisma modifier damage, and you mark the target (save ends).

  Aftereffect: You teleport the target and one ally within 5 squares of you, swapping their positions.

Miss: Half damage, and you mark the target until the end of your next turn.


Published in Psionic Power, page(s) 23.