Azure Guard

"Corellon warns us that the Banished Darkness will one day return. When this day comes, the enemy will find us ready, and we will throw them back into the abyss from which they came."

Prerequisite: Eladrin or elf, must worship Corellon

Lolth’s return and a resumption of the disastrous war that nearly shattered the elven peoples cast a terrible shadow across Corellon’s priesthood. Anticipating this event, the elders formed the Azure Guard who would one day serve as the principle leaders in repelling Lolth’s demonic forces. The warriors combine prayers to Corellon with secret arcane spells to achieve the edge they need to overcome their enemies. Azure Guard members do not advertise their special status lest they invite assassins to strike at them. One cannot join the Azure Guard without invitation, and even those called to serve in its esteemed ranks may find themselves unequal to the demands the training makes.

AZURE GUARD PATH FEATURES

    Enemy of the Darkness (11th level): You gain a +2 bonus to initiative checks, Perception checks, and saving throws against poison.
    Excellence in Action (11th level): Whenever you spend an action point to make an attack, you can reroll one attack roll of that attack that misses. You must use the second result.
    Shielded Teleport (16th level): Whenever you teleport, you gain a +2 bonus to AC and Reflex until the start of your next turn.

Azure Guard Attack 11Banished Darkness

The lightest touch hurls your enemy from you to be blinded and bound by Corellon’s wrath.

Encounter        Arcane, Divine, Teleportation
Standard Action      Melee 1

Target: One creature

Attack: Your highest ability + 6 vs. Reflex
    Level 21: Your highest ability + 9 vs. Reflex

Hit: You teleport the target up to 5 squares. The target is blinded and immobilized until the end of your next turn.

Special: If the target is a demon, drow, or spider, the target also gains vulnerablity to all damage equal to your highest ability modifier until the end of your next turn.


Azure Guard Utility 12Fury of Arvandor

You suffer not the hideous to live. One successful strike sets up your next attack to speed this enemy to the grave.

Encounter        Arcane, Divine, Teleportation
Free Action      Personal

Trigger: You hit an enemy with an attack.

Effect: You teleport to an unoccupied square adjacent to the triggering enemy. The enemy then grants combat advantage to you until the end of your next turn.


Azure Guard Attack 20Corellon's Azure Blessing

A blue luminescence surrounds and infuses you, revealing that you have won Corellon’s favor. You can now call down the stars to smite your foes.

Daily        Arcane, Aura, Divine, Radiant
Minor Action      Personal

Effect: You activate an aura 5 that lasts until the end of the encounter or until you dismiss it as a free action. Squares in the aura are brightly lit, and any enemy that ends its turn in the aura takes 10 radiant damage. Demons, drow, and spiders in the aura grant combat advantage. While the aura is active, you can use the secondary power at will.


Corellon's Azure Blessing Secondary Power

Daily      Arcane, Divine, Radiant, Teleportation
Standard Action      Close burst 5

Requirement: The power Corellon's Azure Blessing must be active in order to use this power.

Target: One enemy in the burst

Effect: 10 radiant damage, and you knock the target prone. You then teleport to an unoccupied square adjacent to the target.


Published in Dragon Magazine 394.