Battle Captain

Prerequisite: Warlord

You become the epitome of the combat leader in action, an inspiring battle captain who easily flows from issuing commands to engaging the enemy and back again as conditions on the battlefield warrant. As a leader who fights as well as he leads, you have earned the loyalty and respect of your allies, and together you have been forged into a cohesive combat team.

BATTLE CAPTAIN PATH FEATURES

    Battle Action (11th level): When you spend an action point to take an extra action, your allies gain a +1 bonus to attack rolls until the start of your next turn. To gain this bonus an ally has to see and hear you when you spend the action point.
    Cry Havoc (11th level): On the first round of combat (or both the first round and the surprise round if your allies act during the surprise round), any ally who starts his or her turn within 10 squares of you gains a +2 bonus to attack rolls.
    Battle Inspiration (16th level): When you heal an ally with your inspiring word, the ally gains a +1 power bonus to attack rolls and speed until the end of your next turn. If you have the Tactical Presence class feature, the bonus equals your Intelligence modifier.

Battle Captain Attack 11Force Retreat

You hurl yourself into your adversary, knocking him back into his allies and causing them all to stumble away from you.

Encounter        Martial, Weapon
Standard Action      Melee weapon

Primary Target: One creature

Primary Attack: Strength vs. Reflex

Hit: 1[W] damage, and you push the target a number of squares up to your Intelligence modifier. Make the secondary attack.

  Secondary Target: Each enemy that was adjacent to the primary target before the push, is its size or smaller, and is within your melee reach

  Secondary Attack: Strength vs. Fortitude

  Hit: 2d6 + Strength modifier damage, and you can push the secondary target 1 square.


Battle Captain Utility 12Bolt of Genius

You share a moment of brilliant clarity with a close comrade.

Daily        Martial
Standard Action      Ranged 5

Target: One ally

Effect: The target regains the use of an encounter attack power that he or she has already used during this encounter.


Battle Captain Attack 20Cunning Flurry

You whirl around like a cyclone of steel terror, slashing at foes. With each landed blow, you knock your enemy prone or send it stumbling backward.

Daily        Martial, Weapon
Standard Action      Close burst 1

Target: Each enemy you can see in the burst

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage, and you either push the target 1 square or knock it prone.

Miss: Half damage.


Published in Player's Handbook, page(s) 153, Class Compendium.