Battle Mage

"You think I’m just a simple scholar, my head buried amid my scrolls and books? Think again!"

Prerequisite: Wizard class

You didn’t leave behind the thrill of battle when you took up the mantle of wizard, so why should you stand back and let the fighters have all the fun? You have developed skills and techniques that have turned you into a true battle mage, ready to deal damage up close and personal or from afar, depending on the situation and how the mood strikes you. You have even learned of a technique for using arcane energy to temporarily stave off death—and you can’t wait to try it out in battle!


    Arcane Riposte (11th level): When a creature provokes an opportunity attack from you, you can make an opportunity attack with one of your hands (Intelligence + 4 vs. Reflex). The bonus increases to +6 at 21st level. Choose cold, fire, force, or lightning. On a hit, the attack deals 1d8 + Intelligence modifier damage of that type.
    Battle Mage Action (11th level): When you spend an action point to take an extra action, you also gain a +4 bonus to attack rolls until the start of your next turn.
    Battle Edge (16th level): When you first become bloodied in an encounter, you can use any at-will power you know as an immediate reaction.

Battle Mage Attack 11Forceful Retort

The power and certainty of your words knock your enemies off their feet.

Encounter        Arcane, Evocation, Force, Implement
Standard Action      Close burst 1

Target: Each enemy in the burst

Attack: Intelligence vs. Fortitude

Hit: 3d8 + Intelligence modifier force damage, and you can push the target 1 square and knock it prone.

Update (1/25/2012)
Updated in Class Compendium.

Battle Mage Utility 12Arcane Rejuvenation

In a bad spot, you draw on arcane energy to help you stay on your feet.

Daily        Arcane, Healing
Immediate Interrupt      Personal

Trigger: You drop to 0 hit points or fewer.

Effect: You regain hit points equal to your level + your Intelligence modifier.

Update (1/25/2012)
Updated in Class Compendium.

Battle Mage Attack 20Closing Spell

You save the best for last—a devastating display of pure elemental power that your enemies aren’t likely to see again.

Daily        Arcane, Evocation, Implement, Varies
Standard Action      Area burst 3 within 20 squares

Special: Choose cold, fire, lightning, or thunder. Your choice determines the power’s damage type.

Target: Each enemy in the burst

Attack: Intelligence vs. Reflex

Hit: 3d10 + Intelligence modifier damage of the chosen type, or 8d10 + Intelligence damage of that type if you have no other daily attack powers remaining.

Miss: Half damage.

Update (1/25/2012)
Updated in Class Compendium.

Published in Player's Handbook, page(s) 169, Class Compendium.