Battlefield Archer

"There’s no target I can’t hit, no matter how far, no matter how small."

Prerequisite: Ranger class, archer fighting style

You become a paragon of marksmanship, an unrivaled archer who remains cool and collected in even the most intense battlefield situations. Your experience and skill show through with every projectile you loose on a target, and every battle goes just a little bit smoother with you in the field.


    Archer’s Action (Battlefield Archer) (11th level): You can spend an action point to reroll one ranged attack roll or ranged damage roll, instead of taking an extra action.
    Battlefield Experience (11th level): You can designate more than one creature as your quarry at a time, up to a number equal to your Wisdom modifier. In addition, any attack made against a quarry receives a +1 bonus to attack rolls.
    Battle Surge (16th level): When you spend an action point to take an extra action or to gain the benefit of your Archer’s Action, you also gain a +5 bonus to AC against opportunity attacks until the end of the encounter.

Battlefield Archer Attack 11Combined Fire

You combine fire with one of your allies to take down a troublesome foe.

Encounter        Martial, Weapon
Immediate Reaction      Ranged weapon

Trigger: An ally makes a ranged attack or an area attack

Target: One creature attacked by your ally

Attack: Dexterity vs. AC

Hit: 3[W] + Dexterity modifier damage.

Battlefield Archer Utility 12Archer’s Glory

One enemy falls, and those that remain are about to learn what heroism is all about.

Encounter        Martial
Free Action      Personal

Trigger: One of your ranged attacks drops an enemy to 0 hit points or fewer

Effect: You gain an action point that you must spend before the end of your next turn.

Battlefield Archer Attack 20Quarry’s Bane

You have multiple quarries in your sights, so you unleash a deadly volley of shots at each of them.

Daily        Martial, Weapon
Standard Action      Ranged weapon

Target: Each enemy designated as your quarry

Attack: Dexterity vs. AC

Hit: 3[W] damage.

Miss: The target is knocked prone as it dodges your attack.

Published in Player's Handbook, page(s) 113.