Beast Stalker

"I am the hunter. You are my prey."

Prerequisite: Ranger class, archer fighting style

You become the ultimate hunter of beasts or magical beasts, stalking your chosen prey with deliberate cunning and amazing ease. Against your chosen prey, each arrow hits its mark with unerring accuracy and punishing velocity.

BEAST STALKER PATH FEATURES

    Beast Stalker’s Action (11th level): When you spend an action point to take an extra action, you also gain a +4 bonus to attack rolls against your quarry until the start of your next turn.
    Chosen Prey (11th level): Choose one of the following keywords: beast or magical beast. Your Hunter’s Quarry class feature deals an extra 2 damage against creatures of the chosen kind.
    Action Shift (16th level): After you spend an action point to take an extra action, you can shift as a minor action until the end of the encounter.

Beast Stalker Attack 11Pinpointing Arrow

Your shot is undeterred by obstructions and magical veils.

Encounter        Martial, Weapon
Standard Action      Ranged weapon

Target: One creature designated as your quarry

Special: Ignore penalties for cover (but not superior cover), concealment, and total concealment. You can attack an invisible target as if it wasn’t invisible.

Attack: Dexterity vs. AC

Hit: Hit: 2[W] + Dexterity modifier damage.


Beast Stalker Utility 12Hunter’s Grace

Even as your allies take stock of the enemies pouring in around them, you move into position and set your plans into motion.

Daily        Martial
No Action      Personal

Effect: Make a Stealth check and use that as your initiative check result. If you get the first turn in the encounter, you can shift up to your speed as a free action before taking any other actions.


Beast Stalker Attack 16Beast Stalker’s Target

“This foe is my prey!”

Daily        Martial, Weapon
Standard Action      Ranged weapon

Target: One creature

Attack: Dexterity vs. AC

Hit: 4[W] + Dexterity modifier damage.

Effect: The target is designated as your quarry until the end of the encounter, and you can designate one additional creature as a quarry following the normal Hunter’s Quarry rules.


Published in Player's Handbook, page(s) 114.