Blade Dancer

"Clashing blades create the rhythm for our final dance."

Prerequisite: Ranger

Halflings have long used music and a sense of fun to enliven physical labor and various dull tasks. When the race was young, they created dancelike movements that mimicked martial skills—and translated into deadliness in melee. Halflings learned that bladed weapons lent themselves easily to such a refined use. As their battle dances evolved, halflings began to consider the nimble use of a pair of bladed weapons a refinement of the style.
    Halflings came to call skilled practitioners of this dual-weapon method blade dancers. The mingling of itinerant halflings with other peoples eventually made the blade dance famous. The blade-dancer way spread far and wide, and other folk adapted it to new weapon types. Today, numerous people know and teach the essentials of the method. The strictest masters require the student to show proficiency in combat as well as a love of life and wandering like that of halflings.
    Halfling or not, you have put your body through a grueling regimen to attain mastery of the blade dance. Twin blades twirl about you like deadly veils. Intricate footwork allows you to dance in and out of danger with ease. Your weapons, like good dance partners, know where you want them to go almost before you do. One day, you and your weapons might dance your way into legend.

BLADE DANCER PATH FEATURES

    Dancing Defense (11th level): If you’re wielding two melee weapons and hit with at least two melee attacks on your turn, you gain a +2 bonus to AC and Reflex until the start of your next turn.
    Dual-Blade Action (11th level): You can spend an action point to make one melee basic attack with your primary weapon and another one with your offhand weapon, instead of taking an extra action. You gain a bonus to the damage rolls equal to your Wisdom modifier.
    Cutting Steps (16th level): While wielding two melee weapons, you gain a +1 bonus to melee damage rolls and AC.

Blade Dancer Attack 11Cross-Body Parry

As your foe swings, you quickly cross your blades to parry, then scissor those blades brutally into your attacker.

Encounter        Martial, Weapon
Immediate Interrupt      Melee weapon

Trigger: An enemy makes a melee attack against you

Requirement: You must be wielding two melee weapons.

Target: The triggering enemy

Attack: Strength vs. Reflex (main weapon and off-hand weapon), two attacks

Hit: 1[W] damage per attack. If both attacks hit, the target is weakened until the end of your next turn.

  Weapon: If you’re wielding two light blades, two heavy blades, or a heavy blade and a light blade, each attack deals extra damage equal to your Dexterity modifier.


Blade Dancer Utility 12Misleading Bladework

Whirling your blades, you dance in and out of your enemies’ reach, knocking weapons aside and leaving foes off balance.

Daily        Martial, Weapon
Move Action      Personal

Requirement: You must be wielding two melee weapons.

Effect: You shift a number of squares equal to your Dexterity modifier. Throughout the shift, each adjacent enemy takes a –2 penalty to attack rolls and grants combat advantage to your allies until the start of your next turn.


Blade Dancer Attack 20Blade Dance

For a moment, you transform into a deadly storm of blades.

Daily        Martial, Weapon
Standard Action      Melee weapon

Requirement: You must be wielding two melee weapons.

Target: One creature

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage.

Miss: Half damage.

Effect: You can shift 3 squares and repeat the attack against a second target. You can then shift 3 squares and repeat the attack against a third target.

  Weapon: If you’re wielding two light blades, two heavy blades, or a heavy blade and a light blade, the attack deals extra damage equal to your Dexterity modifier.


Published in Martial Power, page(s) 60.