Blade of Cendriane

"That which consumed my homeland will find me a much more dangerous, much less palatable meal."

Prerequisite: Eladrin, ranger

The ancient empire of Cendriane left ruined cities when it fell long ago, but these remnants are not the only legacy of the eladrin kingdom. A group of rangers remains in the service of the lost empire, surviving in the borderlands of the once-great realm.
    You are a descendant of the survivors of Cendriane’s mysterious cataclysm, or you have been tutored in the martial secrets of that realm. You have perfected the use of fey step and the art of double-wielding longswords. The Cendriane sword style has pushed you to explore the boundaries of your heritage and expand upon the eladrins’ innate magic. This self-knowledge combined with your blade mastery makes you a transient adversary on the battlefield, disappearing and reappearing as necessary.

BLADE OF CENDRIANE PATH FEATURES

    Call of Cendriane (11th level): When you spend an action point to take an extra action, you can teleport 5 squares before or after your extra action.
    Fey Step Assault (11th level): When you use a power that has the teleportation keyword, or when you use the Call of Cendriane path feature, you gain a +1 bonus to attack rolls with powers that have the weapon keyword until the end of your next turn.
    Blademaster of Legacy (16th level): You gain a +1 bonus to damage rolls with melee attacks that use a longsword.

Blade of Cendriane Attack 11Forcing the Portal

You strike two nearby foes, teleporting them apart to create an opening.

Encounter        Martial, Teleportation, Weapon
Standard Action      Melee weapon

Primary Target: One creature

Primary Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage, and you teleport the target 2 squares. Make a secondary attack.

  Secondary Target: One creature other than the primary target

  Secondary Attack: Strength vs. AC

  Hit: 1[W] + Strength modifier, and you teleport the target 2 squares. The target must be teleported to a space within 3 squares of the primary target.


Blade of Cendriane Utility 12Ethereal Hunter

Stepping though thin air, you blink back into existence next to your enemies, making them your prey.

Encounter        Martial, Teleportation
Move Action      Personal

Effect: You teleport 5 squares. You must teleport to a square adjacent to at least one enemy. Each enemy adjacent to you grants combat advantage to you and is designated as your quarry until the end of your next turn. The enemies don’t count against your normal limit of one quarry at a time, although you can still deal Hunter’s Quarry damage only once per round.


Blade of Cendriane Attack 20Feywild Tempest

You travel unseen through the battlefield, materializing to strike at a foe before disappearing and moving on to the next adversary.

Daily        Martial, Teleportation, Weapon
Standard Action      Melee weapon

Requirement: You must be wielding two melee weapons.

Primary Target: One creature

Primary Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks

Hit: 1[W] damage per attack.

Effect: Teleport 5 squares. Make a secondary attack.

  Secondary Target: One creature other than the primary target

  Secondary Attack: Strength vs. AC (main weapon and offhand weapon), two attacks

Hit: 1[W] damage per attack.

Effect: Teleport 5 squares. Make a tertiary attack.

  Tertiary Target: One creature other than the primary and secondary targets

  Tertiary Attack: Strength vs. AC (main weapon and offhand weapon), two attacks

Hit: 1[W] damage per attack.


Published in Manual of the Planes, page(s) 140.