Bladestorm Duelist

"Your armor, your weapon: These are the instruments of your defeat."

Prerequisite: Fighter, Tempest Technique class feature, proficient with rapier

Blessed with keen reflexes and stunning speed, you never developed a taste for heavy armor and cumbersome weaponry. You felt it was far more effective to dispense with the weighty gear so that you could stay fast on your feet, dance around your opponents, and deliver swift strikes every bit as nasty as a single blow from a greataxe. Other fighters might scoff at your thin rapier and your parrying dagger, but you wipe their smiles off their faces when you duck beneath their attacks and stick your blades in gaps between their armor.

BLADESTORM DUELIST PATH FEATURES

    Canny Defense (11th level): While wearing light armor and not using a shield, you gain a +2 bonus to AC and Reflex. You gain a bonus to your initiative checks equal to your Wisdom modifier.
    Precise Action (11th level): When you spend an action point to make an attack, you can reroll one or two attack rolls (but must use the new result).
    Bladestorm Technique (16th level): While wielding a rapier and an off-hand light blade, you gain a +1 bonus to attack rolls and damage rolls with your rapier, and any rapier you use gains the high crit property.

Bladestorm Duelist Attack 11Blade Feint

Leading with your off-hand weapon, you draw your opponents’ attention from the real threat.

Encounter        Martial, Weapon
Standard Action      Melee weapon

Requirement: You must be wielding two melee weapons.

Target: One creature

Primary Attack: Strength vs. AC (off-hand weapon)

Hit: 1[W] + Strength modifier damage, and you make a secondary attack with combat advantage against the same target.

  Secondary Attack: Strength vs. AC (main weapon)

  Hit: 1[W] + Strength modifier damage. Until the end of your next turn, the creature takes a –2 penalty to attack rolls.


Bladestorm Duelist Utility 12Nimble Step

When your enemy gives you an opening, you step forward to take it.

Daily        Martial, Stance
Minor Action      Personal

Effect: You shift 1 square. Until the stance ends, when an enemy marked by you provokes an opportunity attack from you, shifts, or makes an attack that does not include you as the target, you can shift 1 square as a free action.


Bladestorm Duelist Attack 20Elaborate Assault

You weave your blades in a complex pattern, and as your enemy follows your movements, you lash out with an unexpected strike.

Daily        Martial, Reliable, Weapon
Standard Action      Melee weapon

Requirement: You must be wielding two melee weapons.

Target: One creature

Attack: Strength vs. AC. Make the attack three times: first with your main weapon, then with your off-hand weapon, and then with your main weapon. Before each attack, you shift 1 square.

Hit: 2[W] + Strength modifier damage on the first hit, and you gain a +2 power bonus to AC and Reflex until the end of your next turn. On the second hit, the target instead takes 2[W] damage, and it takes a –2 penalty to attack rolls until the end of your next turn. On the third hit, the target instead takes 3[W] damage, and it grants combat advantage (save ends).

Special: If you score a critical hit with this power, you can’t score another critical hit with it on the same turn.


Published in Dragon Magazine 378.