Blood Mage

"My blood courses with arcane power, as you are about to see."

Prerequisite: Wizard class

You have learned to combine blood with arcane formulas to cast more powerful spells—your own blood. Your blood is your life, but it is also your source of power. Few wizards step upon this path to arcane mastery, because it is a path steeped in pain and soaked in blood. But you have embraced the way of blood and magic, and you have become more powerful because of it.

BLOOD MAGE PATH FEATURES

    Blood Action (11th level): When you spend an action point to make an attack, each target hit by the attack takes ongoing 10 damage (save ends).
    Bolstering Blood (11th level): You learn to turn your own pain into additional pain for your enemies. When you use a wizard encounter attack power, a wizard daily attack power, or a blood mage attack power that deals damage, you can, once per turn as a free action just prior to using the power, deal either a minor wound or a severe wound to yourself.
    A minor wound deals 1d10 damage to you.
    A severe wound deals 2d10 damage to you.
    You then gain a bonus to the power’s damage rolls. The bonus equals the damage you dealt to yourself.
    Burning Blood (16th level): When you use your second wind, each enemy within 10 squares of you takes ongoing 10 fire damage (save ends), but only if that enemy is subject to an effect that a save can end.

Blood Mage Attack 11Blood Pulse

A mote of crimson plasma springs from your hand, streaks across the battlefield, and detonates amid your enemies, covering them in a blood-red shroud.

Encounter        Arcane, Implement
Standard Action      Area burst 3 within 20 squares

Target: Each enemy in the burst

Attack: Intelligence vs. Will

Hit: 2d6 + Intelligence modifier damage. Until the end of your next turn, the target takes 5 damage for every square it moves willingly


Update (1/25/2012)
Updated in Class Compendium.

Blood Mage Utility 12Soul Burn

You trade your recuperative ability for more arcane power.

Daily        Arcane
Minor Action      Personal

Effect: You spend a healing surge. Instead of regaining hit points, you regain the use of one encounter power you have already used during this encounter.


Update (1/25/2012)
Updated in Class Compendium.

Blood Mage Attack 20Destructive Salutation

You greet your enemies with a psychic wave that scrambles their minds and leaves them stunned.

Daily        Arcane, Implement, Psychic
Standard Action      Area burst 3 within 20 squares

Target: Each enemy in the burst

Attack: Intelligence vs. Will

Hit: 4d6 + Intelligence modifier psychic damage, and the target takes ongoing 10 psychic damage and is dazed (save ends both).

Miss: Half damage, and the target is dazed until the end of your next turn.


Update (1/25/2012)
Updated in Class Compendium.

Published in Player's Handbook, page(s) 169, Class Compendium.