"Despite the depravity of my upbringing, I have become a hero to people I was raised to view as mere cattle."Prerequisite:
Defender role, Vampiric Heritage feat
Your vampire heritage has served only to make you a stronger warrior. It could be that you grew up in a vampire clan, and were shaped and honed into a perfect weapon for their aims. Several like you have such a history. Or maybe you’ve listened to your blood’s whispers, gaining supernatural talents as a reward for your efforts. The blood of your enemies cries out to your own. You sense those you have marked for death like a wolf smell’s fear in the hunted. Your adversaries are your prey, to be driven where you wish and ultimately struck down to supplement your strength.
BLOODKNIGHT PATH FEATURES Blood-Calling Action (11th level)
: When you spend an action point to make an extra attack, you also mark all enemies within close burst 2 until the end of your next turn. Taste for Blood (11th level)
: Whenever you reduce a bloodied enemy you have marked to 0 hit points, you recharge your blood drain power and can use it again during this encounter. Marked Blood (16th level)
: Whenever you grab a target you have marked, you can use your blood drain power on that target immediately as a free action.
Bloodknight Attack 11Bloodseeking Strike
You strike hard enough to crumple armor and hew the toughest hide, leaving your enemy open to further attack.
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and you grab the target. Until the end of your next turn, you gain a +2 power bonus to Fortitude and Reflex against attempts to break your grab.
Bloodknight Utility 12Mistblood Form
You draw upon your ties to vampire nature so that you can step between life and death to slay body and spirit.
Minor Action Personal
Effect: You gain phasing and deal full damage to insubstantial creatures.
Bloodknight Attack 20Dance of Blood
Your enemies stagger under your imposing gaze and line up for slaughter.
Minor Action Personal
Effect: At the start of your turn, you can slide one adjacent enemy 1 square. You can then make a melee basic attack against that enemy as a free action provided that enemy is within your reach.
Published in Dragon Magazine Annual, Dragon Magazine 371, page(s) 36.