Calm Fury

"Though I am consumed by rage, I push through to the stillness of true ferocity."

Prerequisite: Barbarian, rage strike power

In the past, you raged like any other barbarian. Then you learned the secret power that comes from being able to harness your fury. You now attain the furious clarity on the far side of rage. You walk a perfectly controlled sword’s edge of lethal potential.

It might have been a specific catastrophe—a moment when you had spent yourself in savagery and could not respond to a new and greater threat—that showed you the way to a higher plane of rage. Or you might have felt a call to a deeper understanding of rage, one that eludes other barbarians.

You have the spirit and the understanding of an elder. You are able to look beyond the next few bloody moments toward what might be best for the future. The primal spirits you call on are wise and strong. They share with you a broad perspective, the knowledge that controlled fury can be stronger than rage without restraint.

CALM FURY PATH FEATURES

    Certain Savagery (11th level): You don’t need to be raging to use rage strike. If you miss every target, you don’t expend rage strike. In addition, when you miss with rage strike, you don’t deal half damage.
    Strength in Action (11th level): When you spend an action point to take an extra action, you regain hit points equal to one-half your level + your Strength modifier.
    Relentless Pace (16th level): You can use rage strike three times per day, and it deals 1[W] extra damage.

Calm Fury Attack 11Furious Calm

With a heavy strike, you settle into your fury, allowing you to tap reserves of endurance.

Encounter        Healing, Primal, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. Reflex

Hit: 3[W] + Strength modifier damage, and you can spend a healing surge.


Calm Fury Utility 12Deliberate Rampage

Your previous devastating blow grants you an opening to strike again, and a chance to use your rage for invigoration

Encounter        Primal
Free Action      Personal

Trigger: You score a critical hit with a barbarian attack power and haven’t used Rampage this round

Effect: In place of making a melee basic attack as a result of Rampage, you can use furious calm, even if you have already used that power during this encounter.


Calm Fury Attack 20Lethal Ancestor Rage

An ancestor wreathes you in power, strengthening your attacks and invigorating you.

Daily        Primal, Rage, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 4[W] + Strength modifier damage.

Miss: Half damage.

Effect: You enter the rage of the lethal ancestor. Until the rage ends, you gain a +2 power bonus to attack rolls with at-will attack powers and rage strike. In addition, when you hit any enemy with an at-will attack power or rage strike, you gain temporary hit points equal to one-half your level + your Strength modifier.


Published in Primal Power, page(s) 27.