Cannith Mastermaker

"I’ve always had a sense of the latent power residing within certain items. Of course, in my hands, that power doesn’t stay latent for long."

Prerequisite: Mark of Making feat

The mastermakers of House Cannith are among the most powerful spellcasters of the thirteen dragonmarked houses. The house counts numerous artificers and wizards among its ranks. As a Cannith mastermaker, you are a part of the house’s august magical tradition. You are capable of coaxing hidden power out of your magic items, and you can use that power in unusual ways. The untold days spent handling residuum and other components have left their mark, though. Most mastermakers have hands that bear permanent silver streaks.

CANNITH MASTERMAKER PATH FEATURES

    Item Affinity (11th level): After an extended rest, you can use three magic item daily powers per day. At 21st level, you can use five magic item daily powers per day.
    Mastermaker Action (11th level): When you spend an action point to take an extra action, one of your expended magic item daily powers recharges.
    Arcane Rechanneling (16th level): Once per encounter as a free action during your turn, you can expend one of your uses of a magic item daily power to regain the use of an arcane encounter attack power.

Cannith Mastermaker Attack 11Power Siphon

You blast your foe with a golden ray, and streaming wisps of power flow from your enemy into your equipment and into the equipment of nearby allies.

Encounter        Arcane, Implement, Radiant
Standard Action      Ranged 10

Target: One creature

Attack: Intelligence vs. Reflex

Hit: 4d6 + Intelligence modifier radiant damage, and you and each ally within 10 squares of you gain a +2 power bonus to attack rolls or a +2 power bonus to all defenses until the end of your next turn.


Cannith Mastermaker Utility 12Item Resurgence

You channel arcane energy into a nearby item, using your arcane reservoir of power to activate it.

Daily        Arcane
Immediate Interrupt      Close burst 10

Trigger: An ally within 10 squares of you uses a magic item daily power

Target: The triggering ally

Effect: The target does not count the triggering magic item power toward his or her limit of magic item daily power uses.


Cannith Mastermaker Attack 20Lightning Infusion

With a blast of eldritch lightning, you assault your enemies and bolster summoned creatures.

Daily        Arcane, Implement, Lightning
Standard Action      Close burst 5

Target: Each enemy in the blast

Attack: Intelligence vs. Reflex

Hit: 4d8 + Intelligence modifier lightning damage, and you push the target 1 square.

Miss: Half damage.

Effect: Any summoned creature in the blast gains temporary hit points equal to 5 + your Intelligence modifier.


Published in Eberron Player's Guide, page(s) 67.