Captain of Fortune

"Fortune is on our side. It is up to us to seize our chance!"

Prerequisite: Warlord

You believe that a great destiny awaits anyone who has the audacity to take fate into his or her own hands. Self-awareness, confidence, and a sharp eye for opportunity allow a hero to reach a destiny, yet sometimes destiny needs a little bit of help. And that’s where you come in.

You teach your comrades and followers the principles of self-empowerment to help them reach for greater heights. You believe that someone who is alert and grabs opportunities as they come can triumph against any adversary. A force of balance is at work within the world, and fortune, fate, luck, or chance—whatever you care to call it—gathers around the bold like an invisible mantle. Fortune rarely smiles for long on those who prey on others or who stand on the side of iniquity; their day of ill fortune comes eventually. You intend to be there when it does.

Those you lead see you as a good luck charm. They feel empowered in your presence, believing that you have a supernatural gift that improves their chances. You, on the other hand, understand that luck is made, not found. You know that if luck and fate do guide the destinies of you and your friends, without the proper effort and outlook, those destinies will never be fulfilled.


    Know Your Strength (11th level): When rolling damage for a weapon attack, you treat a roll of 1 or 2 as a roll of 3.
    Seize the Day (11th level): When you spend an action point to attack and you roll an odd number on the first attack roll, you gain temporary hit points equal to 5 + one-half your level. If you roll an even number on the first attack roll, each ally within 5 squares of you gains temporary hit points equal to one-half your level.
    Presence of Greatness (16th level): You can spend two action points during an encounter, but no more than one per round.

Captain of Fortune Attack 11Lady Luck Smiles

You’re a good luck charm to your allies, attracting the blessing of Lady Luck in everything you do.

Encounter        Martial, Weapon
Standard Action      Melee or Ranged weapon

Attack: Strength vs. AC

Target: One creature

Hit: 2[W] + Strength modifier damage. Until the end of your next turn, whenever an ally within 5 squares of you makes a melee or a ranged attack roll, he or she can roll twice and use either result.

Captain of Fortune Utility 12Favored Fortune

You believe in luck, but you also believe in seizing opportunities when they come.

Encounter        Martial
Immediate Interrupt      Close burst 5

Trigger: You or an ally within 5 squares of you makes a damage roll

Target: The triggering character in the burst

Effect: The target rerolls the damage roll and can use either result.

Captain of Fortune Attack 20Strike of Foul Fate

You strike your foe and infuse it with ill fortune to keep it from harming your comrades.

Daily        Martial, Weapon
Standard Action      Melee or Ranged weapon

Target: One creature

Attack: Strength vs. AC

Hit: 4[W] + Strength modifier damage.

Effect: Until the end of the encounter, the target is marked. While the target is marked by you, whenever it attacks one of your allies, it must make two attack rolls and use the lower result.

Published in Martial Power 2, page(s) 99.