Catalyst

"I am the key to unlocking your forgotten potential."

Prerequisite: Ardent

Although knowledge and training are great virtues, sometimes such expertise acts as a barrier. Knowledge can breed complacency, blinding an individual to a better path. As an individual specializes, time spent gaining a deeper understanding of the chosen specialty is time not used to expand his or her knowledge in other areas. Too much focus can narrow the vision.
    Rather than bind yourself to one pursuit and one belief, you expand your mind and reject your assumptions. In doing so, you find new possibilities to explore. The lessons you learn help you overcome different challenges and hardships, and they allow you to adapt to whatever situation you face.
    The liberation you enjoy can also extend to your companions. Reaching into their minds, you stir their true selves, shaking them free from the expectations that bind them. No doubts or fears hold them back. They are free to strive harder and to push past limitations their expertise places on them. You are their catalyst, and with a mere mental touch, you effect a transformation to help them become what they were meant to be.

CATALYST PATH FEATURES

    Adaptive Expertise (11th level): After each extended rest, choose one skill in which you do not have training. Until the start of your next extended rest, you are treated as if you had training in that skill.
    Goading Action (11th level): When you spend an action point to make an attack and hit with your first attack roll, one ally adjacent to you can shift as a free action and a different ally within 5 squares of you can make a basic attack as a free action.
    Paragon Power Points (11th level): You gain 2 additional power points.
    Erupting Critical (16th level): When you score a critical hit using an ardent power, each ally within 5 squares of you gains a +5 bonus to damage rolls until the start of your next turn.

Catalyst Attack 11Violent Impulse

You temporarily dismiss the limitations within your allies’ minds, allowing them to undertake a coordinated violent assault.

Encounter        Augmentable, Psionic, Psychic
Standard Action      Close burst 5

Target: One, two, or three allies in the burst

Effect: Each target can make a basic attack as a free action, each against a different creature. If only one target hits, his or her attack deals 2d6 extra psychic damage. If only two targets hit, each of their attacks deals 1d6 extra psychic damage.

Augment 2

Effect: As above, and each target deals 3 extra psychic damage with his or her basic attack.


Catalyst Utility 12Serene Mind

You clear away an ally’s doubts so that nothing can deter him or her from finding success.

Daily        Healing, Psionic
Standard Action      Ranged 5

Target: One ally

Effect: Until the end of the encounter, the target has resist 10 psychic, gains a +2 power bonus to untrained skill checks, and gains a +2 power bonus to opportunity attack rolls. As a minor action, the target can end this effect and regain hit points as if he or she had spent a healing surge.


Catalyst Attack 20Unleash the Power Within

Your chosen ally’s form flares brightly, then settles into a coruscating pattern of light that boosts his or her prowess in combat.

Daily        Polymorph, Psionic
Standard Action      Ranged 5

Target: One ally

Effect: The target assumes the form of unleashed power until the end of the encounter. While in this form, the target gains a +2 power bonus to speed, opportunity attack rolls, and all defenses.
    When the target hits with an unaugmented at-will attack power, he or she can choose to end this effect as a free action. By doing so, the attack deals 3d8 extra damage, and the target of the attack is dazed (save ends).


Published in Psionic Power, page(s) 24.