Chainbinder

"I got its arms—it ain’t going nowhere."

Prerequisite: Warlord, Rending Chains Warmaster feat

You are a master of a hard and pitiless combat style. Speeches about hope and ideals aren’t for you; you inspire your comrades by showing them how you can rip your enemies to shreds. You’re skilled at fighting with weapons that let you hold your foes so your friends can work them over. The spiked chain is your weapon of choice, since it lets you strike from the second rank.

You might have learned your techniques in the fighting pits of a goblin fortress, in the arenas of a decadent city-state, or alongside brigands in lawless lands. You emerged from this crucible as a gang leader, a hard-hearted mercenary, or a skilled gladiator.

CHAINBINDER PATH FEATURES

    Binding Action (11th level): When you spend an action point to make an attack with a flail and that attack hits, you can grab one creature hit by the attack.
    Hindering Grasp (11th level): Any creature grabbed by you grants combat advantage.
    Warlord's Chains (11th level): Choose one of the following warlord at-will powers that you know: brash assault, intuitive strike, or wolf pack tactics. The chosen power becomes associated with the Rending Chains Student feat, gaining its benefit.
    Shredding Escape (16th level): Whenever an enemy shifts and would take damage from your Rending Chains Warmaster feat, you can instead deal ongoing damage to the enemy equal to your Strength modifier (save ends).

Chainbinder Attack 11Ensnaring Chains

You whip your weapon around your foe, leaving an opening for your ally to strike.

Encounter        Martial, Weapon
Standard Action      Melee weapon

Requirement: You must be wielding a flail.

Target: One creature

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage, and you grab the target. One of your allies adjacent to the target can make a melee basic attack against the target as a free action.


Chainbinder Utility 12Dance of the Flail

You force your enemy to move against its will, allowing a nearby ally to lash out at it.

Daily        Martial, Stance
Minor Action      Personal

Effect: Until the stance ends, whenever you attack with a flail and pull, push, or slide an enemy, one of your allies adjacent to that enemy at any point during the forced movement can make a melee basic attack against it as a free action.


Chainbinder Attack 20Grab and Smash

You lash out with your weapon, drawing a foe closer. Then you snare a second enemy and slam it into the first.

Daily        Martial, Reliable, Weapon
Standard Action      Melee weapon

Requirement: You must be wielding a flail.

Target: One or two creatures

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage, and you slide the target 3 squares to a square adjacent to you. If you hit two targets, each of them takes extra damage equal to your Strength modifier.


Published in Martial Power 2, page(s) 100.