Champion of Order

"The law holds chaos at bay, and I bolster the law with my every action and deed."

Prerequisite: Paladin class

You become a paragon of order, embracing this concept and fulfilling it with every word and deed. The gods of order look favorably upon you as you champion the causes they promote and the ideals they exemplify, turning back the forces of the chaotic evil powers at every opportunity. In the presence of chaotic evil creatures, your weapon glows with radiant light.

CHAMPION OF ORDER PATH FEATURES

    Champion’s Action (11th level): When you spend an action point to take an extra action, you also flash with radiant light that causes adjacent enemies to take a -1 penalty to all defenses until the start of your next turn.
    In Defense of Order (11th level): When you are adjacent to the target of your divine challenge, the target provokes an opportunity attack from you if it makes an attack that does not include you. Furthermore, your damage rolls against demons and elemental creatures that you challenge deal an extra 2d6 radiant damage.
    Champion’s Hammer (16th level): Your attacks ignore the resistances of demons and elemental creatures.

Champion of Order Attack 11Certain Justice

You call upon your devotion to law to make your attack strike true.

Encounter        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength + 4 vs. AC

Hit: 1[W] damage. If the target is marked by you, it is also weakened and dazed until it is not marked by you.


Revision (7/28/2008)
On the Hit line, replace the second sentence with the following:
If the target is marked by you, it is also weakened and dazed until it is not marked by you.

Champion of Order Utility 12None Shall Pass

You contain two foes instead of just one with your divine challenge.

Daily        Divine
Free Action      Personal

Effect: Until the end of the encounter, every use of your divine challenge targets two enemies rather than one.


Champion of Order Attack 20Rule of Order

You invoke order through your weapon, causing it to glow as you deliver a punishing blow against an enemy.

Daily        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. Fortitude

Special: If the target has scored a critical hit against you or your allies in this encounter, your attack gains a +2 power bonus and deals +2d10 radiant damage.

Hit: 4[W] + Strength modifier damage, and you push the target 1 square. The target is weakened (save ends).

Miss: 1[W] + Strength modifier damage, and the target is weakened (save ends).


Published in Player's Handbook, page(s) 100.