Champion of the Labyrinth

I go where I choose. You go where I let you.

Prerequisite: Minotaur

You are the master of ways, routes, and paths. You have walked the lightless stone corridors of the Underdark, navigated the winding roads of humans and found your path through the enchanted forests of the Feywild. The labyrinth holds no terror for you. Its endless variations and routes contain your fortress, your philosophy, and your way.

For the minotaur who can discern its patterns, life is a great labyrinth, each new choice a path leading to a different destiny. Few possess the discipline to navigate the vast maze of the mind and soul without losing themselves to temptation and their own savage natures. Guided by the tenets of contemplation, vigilance, and reflection, though your choices have made you master of your own desire.

To the champion of the labyrinth, the battlefield is a maze as familiar as any other, and you move to take advantage of it. You control your own fate, and the direction you choose to travel here. As it is in life, so shall it be in battle.


    Maze Adept Action (11th level): When you spend an action point to take an extra action, you gain a +2 bonus to AC and speed and a +5 bonus to Athletics checks until the end of your next turn.
    Uncanny Mobility (11th level): You gain a +4 bonus to saving throws against effects that immobilize or slow. Also, when you act in a surprise round, you can take one standard action and one move action or minor action.
    Clear the Path (16th level): When you use goring charge, you can move through enemy squares during the charge. Whenever an enemy hits or misses you with an opportunity attack during this movement, you can slide that enemy 1 square or knock that enemy prone.

Champion of the Labyrinth Attack 11Dead End Strike

You smite your foe with an attack and are prepared to spring if it should run.

Encounter        Weapon
Standard Action      Melee or Ranged weapon

Target: One creature

Attack: Your highest ability vs. AC

Hit: 2[W] + your highest ability modifier damage. In addition, if the target moves before the start of your next turn, you can shift your speed to a square adjacent to the target as an opportunity action. If you do, the target takes 5 damage and ends its movement.

Champion of the Labyrinth Utility 12Unwavering Vigilance

You fix your enemy fast within your gaze; no matter where it moves, it cannot escape you.

Minor Action  

Target: One enemy you can see

Effect: Until the end of the encounter, you gain a +10 power bonus to Perception checks to detect or observe the target.

Champion of the Labyrinth Attack 20Labyrinth of Foes

You navigate the battlefield as you would a labyrinth, striking and dodging amid the maze of your bewildered foes.

Daily        Weapon
Standard Action      Melee weapon

Effect: You shift your speed. Each time you enter a square during this move, you can make the following attack.

  Target: One creature you have not attacked with this power this turn

  Attack: Your highest ability vs. AC

  Hit: 1[W] + your highest ability modifier damage, you slide the target 3 squares, and the target is dazed until the end of your next turn.

  Miss: Half damage, and you slide the target 3 squares.

Published in Dragon Magazine 385, page(s) 22.