Chromatic Bane

"Gold, red, puce, doesn’t matter one copper to me. All I care about is whether or not you serve the Chromatic Dragon. This is one thing I just can’t stand."

Prerequisite: Any divine class

The titanic struggle between Bahamut and Tiamat is legendary. Throughout history, the two gods have clashed, their armies mustering and throwing themselves against each other repeatedly as the two powers struggle for dominance. No matter the other interests guiding them or their involvement in the natural world, their longstanding animosity inevitably comes to the fore. Many champions fighting for the Platinum Dragon identify this endless conflict and come to see Tiamat as evil’s author in the world. Those who do might take the battle to Tiamat’s followers, committing themselves to rooting out and destroying her dragons and other servants. As a Chromatic Bane, you devote your training and purpose to the destruction of evil dragons. Metallic or chromatic, planar or otherwise, if the dragon is sworn to the Lady of Avarice, it becomes your sworn enemy. You hone your fighting techniques to withstand draconic fury and develop ways to lend aid to comrades who fight at your side. When you master your style, you become Tiamat’s bane, a relentless adversary opposing her designs on every front.

CHROMATIC BANE PATH FEATURES

    Inspired Bravery (11th level): When you end your turn, one ally who can see you can make a saving throw against a charm effect or a fear effect.
    Resilient Action (11th level): When you spend an action point to make an extra attack, you also gain resist 10 to one of the following damage types until the end of the encounter: acid, cold, fire, lightning, or poison. At 21st level, the resistance increases to 15.
    Platinum Mantle (16th level): You gain the Channel Divinity power platinum mantle.

Chromatic Bane Feature Platinum Mantle

Destructive power washes around you, but Bahamut protects you and those who trust you.

Encounter        Divine
Immediate Interrupt      Close burst 3

Channel Divinity: You can only use one Channel Divinity power per encounter.

Trigger: You are hit by a close or area attack

Target: You and each ally in the burst

Effect: The target gains a +2 bonus to all defenses until the end of your next turn.


Chromatic Bane Attack 11Rolling Stab

As your foe strikes you, you roll to the side to make a punishing counterstrike.

Encounter        Divine, Weapon
Immediate Reaction      Melee weapon

Trigger: An enemy hits you with a melee attack

Target: The triggering enemy

Effect: Before your attack, shift 5 squares to any square adjacent to the target.

Attack: Strength, Wisdom, or Charisma vs. AC

Hit: 1[W] + Strength, Wisdom, or Charisma modifier damage, and you gain a +2 bonus to all defenses until the end of your next turn. If the target is a dragon, this attack deals an extra 1[W] damage.


Chromatic Bane Utility 12Rousing Cry

You voice is a clarion, cutting through the confusion to stir your ally to action.

Daily        Divine
Minor Action      Close burst 10

Target: One dazed or stunned ally in the burst that you can see

Effect: The dazed or stunned condition ends and the target can take a move action as a free action.


Chromatic Bane Attack 20Heartstrike

Your foe recoils from your attack in agony, but your pursuit of justice brings you implacably after it.

Daily        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength, Wisdom, or Charisma vs. AC

Hit: 4[W] + Strength, Wisdom, or Charisma modifier damage, you slide the target 3 squares and shift 3 squares to a square adjacent to the target, and the target is marked until the end of the encounter.

Miss: Half damage and the target is marked until the end of the encounter.

Special: When charging, you can use this power in place of a melee basic attack.


Published in Dragon Magazine 378.