Combat Veteran

Prerequisite: Warlord

You are a veteran of many battles, and it shows. You have learned tricks and techniques that can be picked up only on the field of battle, and you have learned more than just how to survive—you have learned how to win. Moreover, your combat skills and innate leadership translate to those who fight beside you. You make those around you better, and your allies are happy to have you fighting at their side.

COMBAT VETERAN PATH FEATURES

    Combat Veteran's Action (11th level): When you spend an action point to take an extra action, one of your allies within 10 squares of you can take a move action as a free action.
    Tough as Nails (11th level): You gain an extra healing surge. In addition, whenever you spend a healing surge to regain hit points, add your Constitution modifier to the hit points you regain.
    Battle Healer (16th level): When you use your inspiring word, the target can also make a saving throw.

Combat Veteran Attack 11Skirmish Ploy

You score a glancing blow, which you turn into an opportunity to thrust your enemy out of position and into the path of a nearby ally.

Encounter        Martial, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. Reflex

Hit: 1[W] + Strength modifier damage, and the target is dazed until the end of your next turn. In addition, you slide the target up to 2 squares, and an ally within 2 squares of you can shift 1 square closer to the target as a free action.


Combat Veteran Utility 12Miss Me Once

You dodge an enemy’s attack, then look at him as though he were already dead.

Encounter        Martial
Immediate Interrupt      Ranged 10

Trigger: An enemy within 10 squares of you that you can see misses you with an attack.

Effect: The enemy grants combat advantage until the start of its next turn.


Combat Veteran Attack 20Superior Tactics

Your experience on the battlefield allows you to deal terrible wounds to your enemy and also brings out the best in your allies.

Daily        Martial, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 3[W] + Strength modifier damage, and you grant an action point to an ally within 10 squares of you who has not spent an action point during this encounter. The action point disappears if it’s not used by the end of the encounter.

Miss: One ally within 10 squares of you can make a basic attack as a free action.


Published in Player's Handbook, page(s) 154, Class Compendium.